If you cannot take the warmth, get out of the hellpod. It has been 48 hours since one thing thrilling and regarding occurred on the earth of Helldivers 2, so naturally, Arrowhead turned on the hearth tornadoes. You are studying that right: columns of scorching loss of life have been noticed on the aptly named Hellmire in Terminid territory.

I would not dare report on a deadly climate occasion I will not run towards myself, so I set course for Hellmire to fulfill these spicy twisters in individual, and check out the brand new weapons within the “Chopping Edge” premium warbond. It is the primary post-launch warbond added to the game, and it is comparable in measurement to the Steeled Veterans bond—three pages consisting of 4 weapons, three armor units, and a handful of different goodies for $10 value of Tremendous Credit. I banked a modest pile of medals for the event to right away unlock a gun on the primary web page I have been eyeing for per week: the LAS-16 Sickle.

The Sickle is the second laser main weapon, sitting comfortably subsequent to the Scythe beam rifle. Some would possibly skip the Sickle due to its relation to the completely underwhelming Scythe, however enable me to set you straight: the Sickle is its larger, stronger, sooner brother, and instantly one in every of my favourite weapons in Helldivers 2.

You realize the Liberator, the default assault rifle with regular recoil, a number of ammo, and good harm? The Sickle is that for those who did not must reload. The one draw back is the rifle must spin up for a half-second or so earlier than it shoots. Not an enormous deal, however if you’re getting crowded out by six Hunters taking turns ripping you to shreds, each second counts. Like all weapons within the laser household, the Sickle runs on warmth sinks that quiet down on their very own however want changing if you push them to the acute.

That excessive is pushed continuously on Hellmire, where a persistent “Intense Warmth” modifier means stamina replenishes slowly and laser weapons overheat faster. Hellmire is what I think about Arrakis will appear to be when Paul Atreides is finished “liberating” it with nukes—a charred purple environment without end obscured by sandstorms, bugs, corpses, and now fireplace tornadoes. They had been a near-constant menace in a trio of missions I went on, however they’re simple to keep away from for those who see them coming.

The issue is the sound of dancing fireplace would not penetrate by Helldivers’ cacophony of gunfire and bug squeals, so that they’re sneakier assassins than you would possibly assume. Like, on this clip beneath, I am practically roasted alive when a fire-nado comes out of nowhere:

Helldivers 2 fireplace tornadoes”

They appear to spin up in teams of three or 4. I is likely to be imagining this, however I swear the twisters will truly steer towards gamers and away from enemies. Devious, however according to the meteor showers, tremors, and volcanic eruptions plaguing different corners of the galaxy. Meteors are nonetheless my private favourite hazard in Helldivers, however fireplace tornadoes get full marks for model and intimidation.

I’ve but to spend significant time with the opposite three Chopping Edge weapons: the SG-8P Punisher Plasma, ARC-12 Blitzer, and the LAS-7 Dagger. I did play one mission with the Punisher Plasma and was shocked to study it is not a shotgun in any respect. It is a pump-action grenade launcher with splash harm that’d really feel right at him in Halo. I prefer it.

In different Tremendous Earth information, the set up of Termicide towers has been accomplished on Fenrir III. That is one in every of 4 down. When it is all completed, Tremendous Earth says the Terminids are toast without end, however everyone knows what Joel’s actually as much as.