Capcom’s newest trailer for Kunitsu-Gami: Path of the Goddess, included in Wednesday’s Xbox showcase, began how I anticipated. The character, creature and environmental designs are all pulling closely from Japanese mythology, as we have seen in earlier teasers for the game. There’s some third individual motion paying homage to Capcom basic Onimusha. However then the surprises begin hitting: there are villagers to recruit and deploy in fight, spots on the map to “purge of defilement” to gather sources, zooming the digital camera out to constructing defensive constructions, then combating off waves of enemies… 

Is it simply me, or did Capcom simply backdoor an RTS into what all of us thought was an motion game? 

The final game I keep in mind pulling this trick was Double Wonderful’s Brutal Legend, which began out as a metal-themed motion journey earlier than sneakily dropping you into bigger scale battles with the flexibility to assemble buildings and order troops round. Capcom’s description for Kunitu-Gami on YouTube sounds prefer it’s doing one thing fairly related: 

“Purge the defilement by day as you strategize and put together earlier than sundown. When night time falls, battle with distinctive dance-like sword assaults and command villagers on this one-of-a-kind mix of intense motion and real-time technique.”

From the trailer, it is onerous to inform if the construction right here is explicitly tower protection, however the yokai enemies do appear to be spawning from a particular spot and you may positively construct defenses. That appears fairly tower defensey to me. However the focus looks as if it might lean extra in direction of commanding your villagers on the entrance traces of the battle than on constructing. Both approach, even when Brutal Legend did it first, it is not a mix we have seen typically.

Kunitsu-Gami is out this 12 months, and Capcom will probably be exhibiting off extra of it throughout a livestream on Thursday, March 7.