guild-wars-2-devs-detail-upcoming-the-battle-for-the-jade-sea-changes

Guild Wars 2 devs element upcoming The Battle for the Jade Sea modifications

Screenshot by Gamepur

Guild Wars 2: End of Dragons has introduced 4 new maps to the game. The lovely Seitung Province, New Kaineng City, and Dragon’s End maps all have particular person attraction and distinctive Meta occasions. Meta occasions in Guild Wars 2 require gamers to work collectively to finish a timed occasion that’s as difficult as it’s rewarding. The Battle for the Jade Sea Meta occasion isn’t any completely different, and devs have determined a couple of tweaks is likely to be wanted to make the occasion run a little bit extra easily.

The Battle for the Jade Sea Meta requires gamers to work collectively to defeat a boss. Players need to prepared up the map by finishing a number of occasions within the North and South of the Dragon’s End map after which proceed by the assorted phases as soon as the occasion is energetic. The occasion is difficult, and never simply because it’s new and the assorted methods aren’t but perfected. The occasion can be massively common because it’s the solely method to unlock the gathering for the Siege Turtle.

Upcoming modifications and bug fixes

  • A bug where the inexperienced circle part might be accomplished with out the required per-requisites has been fastened. This change implies that gamers should all work in coordination to seize the inexperienced circles after which head again to the platform earlier than the part is famous as full.
  • In addition to the change above, the time to finish the part has been decreased from the unique 120 seconds to solely 75 seconds. Instead, the change offers gamers an elevated boss-timer, the seconds stacking on this a part of the battle.
  • The length of the damage-buff impact granted to the gamers within the inexperienced circle, who make it again alive and to the highest of the boss enviornment, has been elevated.
  • The debuff “Exposed“, which occurs once the break bar has been emptied, has been increased from 10 seconds to 30 seconds. The change applies to all mini-bosses as well as the Final Boss.
  • The Final Boss will more easily transition between “stunned” and “vulnerable” phases when pushed to health thresholds.

All these modifications imply that gamers have extra alternatives to deal injury and make the methods for defeating the Meta boss simpler to run. Devs have additionally hinted at presumably altering the strategy for buying the Siege Turtle assortment and even the encounter if the occasion stays too difficult.