god-of-war-gets-support-for-amd-fsr-2.0

Epic dadventure God of War is about to look barely sleeker in your PC, because the game has not too long ago been up to date to assist AMD’s FidelityFX Super Resolution 2.0.

FSR is AMD’s equal of Nvidia’s DLSS, a set of applied sciences that dynamically upscales photos from a decrease baseline decision to match your display screen’s native decision. It principally takes among the strain off your GPU for operating video games at larger resolutions, enabling you to play with improved settings or a smoother framerate with minor influence on picture high quality. It may also assist compensate for significantly demanding graphics tech like real-time ray-tracing.

FSR 2.0 presents a notable enchancment over FSR 1.0, with the swap from spatial upscaling to temporal upscaling (which upscales the picture primarily based on knowledge from a number of frames), bringing it a lot nearer to the efficiency of Nvidia’s hitherto superior DLSS tech. FSR can be used with a a lot wider array of GPUs than DLSS, which requires you to personal an RTX 20-series or higher card. FSR 2.0 is extra demanding than the earlier model, nevertheless, with AMD recommending an RX 5700 XT or 6700 XT for 4k gaming, or a 6500XT for throwing axes at folks in 1080p. You can learn a extra detailed breakdown of how FSR works on this article.

I’m an enormous fan of upscaling tech. With graphics playing cards nonetheless being ludicrously costly (though you may really purchase them now, which is one thing), DLSS and FSR might help to increase the lifespan of your present rig – significantly the latter, because it isn’t sure to a restricted variety of GPUs. That mentioned, God of War is simply the third game to date so as to add assist for FSR 2.0, preceded by Deathloop and, weirdly, Farming Simulator 22. So it’s not that helpful but, though a number of extra video games are pipped to incorporate the choice quickly, together with Microsoft Flight Simulator, Forspoken, Grounded, and EVE Online.