god-of-rock-assessment
Must Know

What’s it?  A rhythm game-slash-2D fighter with some rockin’ guitar beats.
Launch date April 18, 2023
Count on to pay $30 / £25
Developer Modus Studios
Writer Modus Studios
Reviewed on  Nvidia GeForce RTX3070, AMD Ryzen 7 2700X, 16GB RAM
Steam Deck Untested
Hyperlink Official site

For 2 genres that really feel acquainted on the floor, fighters and rhythm video games are extra like polar opposites. Positive, they each require exact inputs to a specific circulate, however rhythm depends on mechanical perfection whereas combating video games want a deeper understanding of an typically unpredictable opponent. In a really perfect world, I feel the 2 may harmonise fairly effectively, however in God of Rock’s case, the genres it is attempting to mix are sometimes at odds with one another.

It is an actual disgrace, too. Fighters and rhythm are two of my favorite genres, so the thought of a game that marries the 2 was music to my ears. As an alternative of prolonged move lists and devoted punch/kick buttons, God of Rock’s battles happen with notice charts scrolling throughout the underside of the display screen. Hitting a notice on the similar precision as my opponent causes each of us to dam assaults, however getting extra correct time lets me break by their defenses and wallop them.

Matches do not finish till one participant falls, which suggests two individuals with good timing might be locked in an infinite battle with the notice chart turning into more and more tough. That is where Modus Studios throws an additional sprinkle of combating video games in. Every character has three supers and an extremely move that may be thrown out with some extra conventional fighter inputs like half and quarter circles. In addition to hitting the opponent with a cluster of random notes, these skills can do issues like quickly altering the notice velocity or letting me heal up if I am taking a beating. 

God of Rock’s music library is completely serviceable. I wasn’t tremendous wowed by any of its songs and I feel the game would have benefitted from a smaller music library or perhaps a sprinkle of licensed songs. The issue is the combating game parts severely break the circulate of the rhythm half. I discovered it robust to seek out a gap to do my tremendous inputs—I normally discovered myself purposely dropping the combo to try to get an assault out. Fortunately, you do not want exact reminiscence of each capability enter since you possibly can normally mash it out—a small window above the notes will solely show right inputs so you will have an concept of while you’re going fallacious. These strikes are nearly not possible to drag off when enjoying with a mouse and  keyboard, nevertheless. Whereas I used to be nonetheless dropping combos when utilizing a controller, it was considerably simpler utilizing analog sticks in comparison with having to shift my arms to a wholly totally different location on my keyboard. 

God of Rock

(Picture credit score: Modus Studios)

There are additionally reversals that may be executed, however studying and reacting to them correctly additional added to the visible chaos. A circle in the course of the display screen lights up a specific color when my opponent is about to throw out a brilliant move. With a view to reverse their assault and save myself, I needed to shortly reply with a brilliant move of a better stage. Attempting to take my eyes away from notes to keep watch over the circle, learn its color, after which reply appropriately was nigh not possible.

Not solely that, however some UI selections make studying notes in God of Rock an arduous process. There is a purpose video games with horizontal notes are sometimes relegated to 1 or two enter lanes—horizontal notice charts are an absolute ballache to learn. With 4 inputs to keep watch over and poor rebind choices, I discovered it tough to learn extra dense notice charts. Vertical lanes would enhance the expertise tenfold, particularly when enjoying with a keyboard.

I’ve another small gripes with the UI—the health bar is just too removed from the notes, making it robust to look over and get a fast learn on how my health—and my opponent’s health— s wanting. Whereas the precise combating taking place within the background is punchy and a deal with to get the odd glimpse of, it is typically accompanied by vivid white flashes. I obtained used to it will definitely, nevertheless it made studying notes in the course of the first hour of the game much more tough.

Flash Dance Kick 

God of Rock’s modes are restricted; there’s an arcade mode with some beautiful illustrated cutscenes for every character that has you combating by the roster. Freeplay mode allows you to play by particular songs both in opposition to a CPU or with one other participant offline. Lastly, multiplayer mode has ranked and informal lobbies to face off in opposition to different gamers on-line.

God of Rock

(Picture credit score: Modus Studios)

The factor I used to be most impressed with was how streamlined God of Rock’s on-line multiplayer was. I jumped in for some video games with a fellow rhythm and fighter fanatic. Establishing a foyer took no time in any respect, and inside lower than a minute we had been in a match collectively. As soon as our game was over, hopping right into a rematch was on the spot. As somebody all too used to coping with prolonged rematch loading screens (taking a look at you Tekken 7), it was an enormous blessing. 

We may additionally soar straight right into a rematch with a randomly chosen music, eradicating the necessity for us to hold diving again into the music checklist. The one factor I did not love was that management over handbook music choice lies with the host solely. On the intense facet, my good friend may see me scrolling by the checklist so we may decide along with a little bit of communication.

Regardless of its struggles, I actually did love God of Rock’s allure. Its roster is a vibrant mixture of characters like comedian artist Edith or carefree spirit Lyn. I loved a few of their distinctive interactions throughout arcade intros—although I want these might be skipped in freeplay or multiplayer—and the game’s stage designs had been fairly, if not a tad misplaced with the game’s tone. 

God of Rock

(Picture credit score: Modus Studios)

Sadly, I do not assume God of Rock goes to carry the eye of diehard followers of both style any time quickly. I discovered myself struggling to wish to play for greater than an hour or two. Getting these two polar reverse genres to work effectively collectively was a tricky process, and God of Rock would not fairly get the 2 to mesh. It’s extremely fairly to have a look at and it is clear Modus Video games put a variety of love into it, and I look ahead to seeing what the developer does with future updates. I do hope it considers making some UI changes and including an choice for vertical notes—it will make the expertise way more gratifying.