New Blood Interactive’s dank Thieflike Gloomwood has obtained its closing update of the 12 months, slipping a number of new options into the game’s pocket like a cutpurse who’s taken one too many blackjacks to the pinnacle.

The headline addition is a brand new stage, the tavern, as no immersive sim is full and not using a good consuming gap. By the seems of it, Gloomwood’s institution actually has the “gap” half lined, what with all of the bloody corpses scattered round. They don’t seem to be there as a misguided try at ornament both, as in line with New Blood the tavern incorporates “the deadliest foe you’ve got but to come across”. The blighter’s additionally obtained the important thing to the place, which means you will have to take this opponent down, or discover subtler methods to get the important thing off it.

Different new additions embrace a better difficulty mode named “Crescent Moon”, supposed for these “who desire a extra relaxed/exploratory expertise.” This mode will increase the variety of sources, whereas lowering each the quantity and effectiveness of enemies on the map.

But maybe probably the most vital new function the update provides is a quicksave perform. One of many greatest complaints about Gloomwood’s Early Entry launch was the haphazard nature of its checkpoint-save system. In some areas, just like the fishery, the mix of set save factors (which take the type of gramophones) and an open-ended stage with tons of unlockable shortcuts labored nice. It was much less efficient within the bigger, extra linear countryside space where demise might value you a fats chunk of progress.

New Blood’s response to those complaints is not fairly so simple as simply chucking in quicksave. Formally, Gloomwood’s quicksave can solely be used within the Crescent Moon difficulty. However the devs admit that you may activate quicksave for tougher difficulties “within the person.ini by setting AllowQuicksave 1” earlier than including “You filth”. Clearly a joke, nevertheless it nonetheless looks as if a barely grudging addition on New Blood’s half.

The ultimate function added by the update is a brace of recent animations for the game’s Huntsmen, the bottom enemy you struggle and/or evade as you discover. In response to New Blood, these have been “reworked to raised seize their sickly, menacing nature”. And, nicely, you possibly can see the outcomes for yourselves under:

That fearsome cost assault is new to the game too, by the best way.

You’ll be able to learn the complete patch notes on the backside of the web page, which features a bunch of tweaks and bugfixes alongside the larger additions. New Blood log off with a tantalising trace of what is to return subsequent 12 months. “We’ll see you all within the Market District in 2023”. Feels like we’ll sneaking our well past Gloomwood’s metropolis partitions within the not-too-distant future.