ghostwire:-tokyo-inexplicably-provides-denuvo-over-a-yr-after-its-launch

Ghostwire: Tokyo received its massive Spider’s Thread update final Wednesday, including a brand new roguelite game mode, further facet missions, extra enemies, extra expertise, and a few tweaks and upgrades to the game’s photograph mode. Oh, and it additionally inexplicably added widely-despised Denuvo anti-tamper DRM over a yr after the game’s preliminary launch.

The addition of Denuvo to the game was first noticed by gamers maintaining a tally of Ghostwire: Tokyo’s SteamDB web page, who theorised {that a} 263MiB addition to the game’s executable—quadrupling its measurement—was really Denuvo. It is since been confirmed in exams by DSOGaming. 

We’re but to see if Denuvo’s Ghostwire implementation causes the sort of efficiency drops and body stutters the tech is loathed for, however it’s a reasonably baffling move even when the mixing finally ends up being miraculously seamless. Denuvo-less variations of the game are already extensively obtainable on the web’s myriad piracy hotspots (and it is not as if it will not inevitably be cracked anyway).

There’s hypothesis that the change was prompted by the game’s current addition to Game Go, which can put the game within the public eye another time, however I can not actually parse the logic in that myself. Like I stated earlier than, Denuvo-free variations of the game are already on the market, and I do not see why releasing on Game Go would necessitate a stage of safety that the game’s precise launch would not. 

DSOGaming means that the change may very well be paving the best way for some sort of growth, that means Denuvo is being added to guard that somewhat than the bottom game itself, which makes extra sense. However till we get phrase from Bethesda or Tango Gameworks concerning the game’s future, that is all simply hypothesis.

I’ve reached out to Bethesda to ask what prompted the addition of Denuvo to Ghostwire: Tokyo, and I will update this piece if I hear again.

Normally tales like this are the opposite method round: A game will launch with Denuvo DRM, prompting participant gripes, however the tech will usually get eliminated because the game’s gross sales taper off and piracy turns into much less of a menace to the writer’s backside line. That is precisely what occurred this week with Resident Evil Village, which quietly yoinked the DRM software program nearly two years after the game’s first launch. In the meantime, pirates managed to crack RE Village’s Denuvo safety round a month after the game got here out.