ghost-music-overview
Must know

What’s it? A sci-fi metroidvania with a smattering of soulslike mechanics.

Anticipate to pay: £15/$20

Launch date: Out now

Developer: Outdated Moon

Writer: Humble Video games

Reviewed on: Nvidia RTX 3060, i5-11400F, 16GB Ram

Multiplayer? No

Hyperlink: Official site

Repetition is the bread and butter of any fulfilling metroidvania however, as I trudge my manner by means of the seemingly infinite maze of Ghost Music’s samey underground corridors in the hunt for the subsequent story beat, it is exhausting to not surprise where issues went fallacious. First impressions are deceptively robust, thanks in no small half to an alluring hand-drawn artwork model, although as you start to become familiar with its clunky fight and complicated stage design the irritating limitations of its mechanics come to the fore.

You play because the Deadsuit, a robotic entity who wakes from an historic slumber on the desolate planet of Lorian. Your true title and origin are shrouded in thriller, so the primary order of enterprise is exploring this unfamiliar atmosphere as you set out on the seek for solutions. The eerie and oppressive environment that shapes the planet’s floor is straight away enthralling. The whole lot is bathed in a sinister, supernatural glow, and the gorgeous background artwork is plagued by the stays of numerous crashed spacecraft in a fashion that evokes a pressing sense of isolation and decay. As you enterprise underground, this artwork course stays a constant spotlight and the Metroid roots are clearly seen within the Deadsuit’s intriguing design—which accommodates a faceless visor and a well-known arm-mounted plasma cannon.

(Picture credit score: Outdated Moon)

It is solely as you start to come across Lorian’s military of mutated inhabitants that the primary of many main oversights turns into painfully obvious. A clumsy keyboard management scheme makes the Deadsuit a much more cumbersome hero than any of Nintendo’s protagonists and, whereas the unwieldy bindings can mercifully be tweaked from the choices menu, a baffling lack of mouse assist signifies that your aiming is considerably hampered whereas taking part in with a keyboard. It’s merely unimaginable to intention at sure angles utilizing the arrow keys and, whereas this may be swiftly remedied by means of the usage of a appropriate controller, this limitation renders a number of of the later sections which might be dominated by fast-flying enemies virtually unimaginable to finish.

It is solely as you start to come across Lorian’s military of mutated inhabitants that the primary of many main oversights turns into painfully obvious.

Even with a controller in hand, traversal feels sluggish because of a gradual most strolling pace and an inexplicably floaty leap. As you’d count on from the style, additional motion choices are step by step unlocked as you progress, together with a much-needed double leap and the flexibility to dash, however it’s exhausting to disregard the frankly disagreeable diploma of imprecision that pervades most makes an attempt at platforming all through your journey. The fight suffers from an identical diploma of sloppiness, where weird hitboxes had me dying as the results of enemies hitting by means of stable surfaces on at the very least a dozen events.

Then there’s the really diabolical dodge which is extremely exhausting to evaluate by eye and usually sends you clipping ahead into the clutches of bigger enemies for a near-instantaneous dying. It’s maybe one of many least efficient evasive manoeuvres ever carried out, The seen meter measuring the temporary interval of invincibility accompanying each few dodges is a optimistic addition, nonetheless, offering an intuitive various to extra opaque invincibility frames attribute of different Souls-likes, however there have been loads of events where it merely didn’t correlate with the harm I used to be receiving.

(Picture credit score: Outdated Moon)

These points are most obvious within the boss fights, where a gauntlet of repetitive encounters crammed with outsized hitboxes and inconsistent assault patterns push the fight system to its absolute restrict. They appear extra like a take a look at of endurance than ability, a sentiment solely bolstered by the poor placement of save factors, forcing you to waste time dragging your self again to the combat after an unfair dying. 

There’s nonetheless a glimmer of hope in Ghost Music’s foundations.

There’s nonetheless a glimmer of hope in Ghost Music’s foundations, nonetheless, and one mechanic which sees your projectile weapon overheat with extended use whereas buffing melee harm results in a pleasing rhythm of chipping away at a weaker enemy’s health earlier than touchdown a satisfying killing punch. The improve system is equally fulfilling, presenting a diversified collection of new swimsuit and blaster enhancements, or modules, to find. Every is delightfully distinctive, and highlights embrace launching a barrage of pleasant slimes in direction of your adversaries and the much more sensible means to see enemy health bars. Each slain foe additionally rewards a burst of nanocells, a foreign money which might then be spent on extra stat upgrades at statues—hulking fallen robots located close to a small variety of save factors.

On the usual difficulty, dying not solely causes you to drop your present assortment of nanocells but additionally depletes your total health pool. This may solely be restored by spending but extra nanocells at a statue, creating one thing of a catch-22. The one time you want to restore the Deadsuit is true after you could have died and misplaced your entire cells, a time when your newly diminished health bar makes it significantly tougher to achieve a statue. The quantity required for restore is fortunately very low, however the truth that statues are so few and much between means they typically require a considerable detour to achieve. It is a wholly pointless chore that appears to serve little function past losing your time.

(Picture credit score: Outdated Moon)

The frustration is simply additional compounded by the fundamental map design. You will spend the whole lot of the game in a single dungeon, and even with a number of of the late-game traversal choices unlocked your choices for exploration stay disappointingly linear. With the variety of interconnected zones stored to a minimal, there are a couple of substantial shortcuts total and the overwhelming majority of the roughly ten hours required to finish the story is spent backtracking by means of acquainted territory. It is immensely sporting and though a couple of attention-grabbing sights stand out from the gang (quite a lot of the extra eerie and summary places afterward instantly come to thoughts) the underground locale can be house to an upsetting variety of near-identical dimly lit corridors.

At a time when there are new metroidvanias showing continuously, and classics like Lifeless Cells maintain spitting out intriguing updates, Ghost Music has little or no to supply. Simply let Deadsuit keep useless.