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Here’s one we have been very interested in. Since wrapping up Pillars of Eternity 2: Deadfire again in 2018, Obsidian design director Josh Sawyer has been quietly engaged on a brand new, smaller-scale undertaking on the RPG studio. Now we have lastly seen it: Obsidian unveiled Pentiment on the Xbox & Bethesda showcase at the moment. It’s a fantastically illustrated narrative journey about an artist in historic Europe.

In some ways, Pentiment seems like a story RPG within the vein of Disco Elysium, one where the background and experiences you give your character impacts a bigger story in regards to the neighborhood you discover.

“Set in 16th century Bavaria,  Pentiment will take players on a narrative journey through the eyes of Journeyman Artist Andreas Maler during a time of great social unrest. Led by game director Josh Sawyer, this game is brought to life by a talented team inspired by illuminated manuscripts, woodcut prints, and history itself,” says the official description. I anticipate that’ll be spicy certainly, because the sixteenth and seventeenth centuries in Bavaria are, to place it calmly, a scorching mess.

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Image of illuminated manuscript-style drawings from the game Pentiment.

(Image credit score: Obsidian)
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Image of illuminated manuscript-style drawings from the game Pentiment.

(Image credit score: Obsidian)
Image 3 of 8

Image of illuminated manuscript-style drawings from the game Pentiment.

(Image credit score: Obsidian)
Image 4 of 8

Image of illuminated manuscript-style drawings from the game Pentiment.

(Image credit score: Obsidian)
Image 5 of 8

Image of illuminated manuscript-style drawings from the game Pentiment.

(Image credit score: Obsidian)
Image 6 of 8

Image of illuminated manuscript-style drawings from the game Pentiment.

(Image credit score: Obsidian)
Image 7 of 8

Image of illuminated manuscript-style drawings from the game Pentiment.

(Image credit score: Obsidian)
Image 8 of 8

Image of illuminated manuscript-style drawings from the game Pentiment.

(Image credit score: Obsidian)

My idea is that the title is a reference to Pentimento, the artwork historian’s time period for the presence of earlier varieties and brush strokes from a portray’s in-progress kind. It’s fairly actually the adjustments an artist makes over time earlier than the completion of their work. Which is sensible for a game about an artist’s life journey! It’s derived from the italian phrase for repentance. So I suppose the game may be about that—it is form of inevitably going to return up, what with it being set in early fashionable Europe and all that.

Expect extra about Pentiment because the 12 months goes on. Pentiment will launch for PC through Xbox Game Pass, where it will likely be playable on launch. You see a bit extra on Xbox’s Pentiment web site.