The Embracer Group did it once more. The Swedish online game and media holding firm based by Lars Wingefors eleven years in the past (although it was nonetheless known as THQ Nordic earlier than the 2019 rebranding) has launched into a veritable acquisition spree in the previous couple of years, gathering prized IPs and revered game builders corresponding to 4A Games, Flying Wild Hog, Gearbox, and 3D Realms to call just a few.
More just lately, the Embracer Group entered into an settlement with Square Enix to amass their Western studios (Eidos Montréal, Square Enix Montréal, and Crystal Dynamics) alongside widespread IPs like Tomb Raider, Deux Ex, Thief, and Legacy of Kain for a mere $300 million, main Saber Interactive CEO Matthew Karch to say it was the steal of the century.
The Swedish firm might have outdone itself with the newest spherical of acquisitions, although. Earlier this yr, Variety first reported that the Saul Zaentz Company had determined to dump its Middle-earth Enterprises (previously Tolkien Enterprises) division, which owns catalog and worldwide rights to movement footage, video video games, board video games, merchandising, theme parks, and stage productions associated to J.R.R. Tolkien’s The Lord of the Rings and The Hobbit literary works, in addition to yet-to-be-explored matching rights in different Middle-earth-related literary works licensed by the Tolkien Estate and HarperCollins.
The Saul Zaentz Company entrusted the sale course of to ACF Investment Bank, anticipating to get not less than $2 billion from some Hollywood patrons, based on Variety’s report. However, this week the Embracer Group introduced it had reached an settlement with the Saul Zaentz Company to amass Middle-earth Enterprises, and it did so for a less expensive sum of money.
While particular particulars of the sale weren’t disclosed, the Group did reveal how a lot it’s going to need to pay for the entire spherical of acquisitions: SEK 8.2 billion, or $770 million. That consists of Middle-earth Enterprises in addition to Limited Run Games (a retail writer of digital-only video games), Singtrix (vocal processing results expertise for karaoke, gaming, and leisure), Tuxedo Labs (the developer of voxel-based destruction PC game Teardown), Tripwire Interactive (the studio behind hits like Killing Floor, Rising Storm, and Maneater), and an unannounced firm.
While Middle-earth Enterprises is prone to have required the lion’s share of the funding, the Embracer Group might need spent round 1 / 4 of the $2 billion that The Lord of the Rings and The Hobbit rights had been initially believed to fetch.
The Group already underlined the significance of this acquisition in mild of the upcoming launch of Amazon’s Rings of Power TV sequence (the primary two episodes are resulting from air on September 2nd on Prime Video) in addition to different works such because the animated film The Lord of the Rings: The War of the Rohirrim by Warner Bros, the cell game The Lord of the Rings: Heroes of Middle-earth by Electronic Arts, and way more. For instance, only a few days in the past, we discovered of a brand new game in improvement at Wētā Workshop that was licensed via Middle-earth Enterprises.
In the press launch, the Embracer Group recommended further motion pictures primarily based on central The Lord of the Rings characters like Gandalf, Aragorn, Gollum, Galadriel, and Eowyn might be thought of, and naturally, the chances of recent licensed video games developed by a few of the dozen inside Embracer Group studios are limitless.