Elden Ring creator Hidetaka Miyazaki sat down for a chat with IGN just lately, within the build-up to at this time’s much-anticipated announcement of an enlargement to our 2022 game of the 12 months. Within the brief dialog, Miyazaki spoke about engaged on Elden Ring, whether or not the game’s success would affect FromSoft’s future initiatives, and the type of video games he appears to for inspiration. And guess what? Seems Miyazaki’s been paying particular consideration to Escape from Tarkov just lately.

When he was requested what developments, concepts, or tech he finds inspiring, Miyazaki mentioned that he is been maintaining a tally of how different builders have been “updating multiplayer community performance and the game design” in ways in which change how “the gamers are concerned within the gameplay”, and even how “gamers are used as one of many sources for the gameplay”.  Specifically, he is been watching Tarkov, where he is been observing adjustments as each “a creator and fan of the game”.

It is sensible that Miyazaki could be paying eager consideration to how different video games are implementing multiplayer options: The Souls sequence’ multiplayer has been a lynchpin of its expertise ever since Demon’s Souls on the PS3. I am curious as to what it’s about Tarkov particularly that is caught the creator’s eye, although. 

Is he tempted by the notion of an space that you would solely feasibly get by means of in a complete squad of gamers? Or maybe he fancies making the penalties for dying to an enemy invader much more extreme than they already are? The quote about “utilizing gamers as a useful resource for the game”—other than sounding a bit dystopian—makes me consider video games like EVE On-line, where gamers have an enormous quantity of leverage in figuring out basic features of the game world, which in flip makes me take into consideration the unique Demon’s Souls’ world tendency system, where gamers’ actions might make a zone more durable or simpler for everybody.

Maybe we’ll study the reply when Elden Ring’s Shadow of the Erdtree enlargement releases, though we do not but know when that will likely be. We do know that, no matter Miyazaki works on subsequent, he apparently will not be influenced by Elden Ring’s phenomenal success. The director instructed IGN that the game’s recognition will not “have an effect on what we’re going to create subsequent,” and that FromSoft will “preserve creating the game that we wish to create, and that is our coverage”. So, gritty Russian FPS it’s, then. Signal me up.