elden-ring-board-game-in-the-works,-because-of-course-it-is

Elden Ring is getting a board game adaptation from Steamforged Games, the serial Bandai Namco board game adaptation collaborator behind the prior Dark Souls and Monster Hunter: World board video games.

In a information launch on their web site, Steamforged introduced the Elden Ring board game will likely be offered through a Kickstarter marketing campaign. The announcement was accompanied by a render for a miniature of notorious early-game boss Margit, the Fell Omen.

“The video game’s characteristically challenging fights will be recreated by intelligent dice-free combat, requiring players to strategise and adapt their plans during each encounter,” mentioned the discharge.

“Our mission is always to deliver authentic tabletop adaptations that capture the essence of what fans know and love about the IP. Fans should expect a dark, richly-realised tabletop world of mystery and peril, with satisfying combat and rewarding exploration. Prepare to lose hours to this game, and to be glad about it,” mentioned Mat Hart, the co-founder and chief artistic officer at Steamforged.

None of that significantly describes what the game will likely be like, although. Diceless fight is extra promising, because it’s typically a key to extra purposeful, balanced, deterministic fights like these seen in Gloomhaven and even Into the Breach. I’m most interested by the concept Steamforged would possibly attempt to adapt or echo a few of Elden Ring’s open world spirit.

You can join notifications in regards to the Kickstarter marketing campaign on the Elden Ring board game’s pre-launch web page over there. The time span earlier than launch is “months,” nonetheless.

Will or not it’s an excellent board game? Well, meaning it is opinion time, however given Steamforged Games’ historical past it will be a really okay game. The miniatures will most likely be attractive, as has been true with all of the Steamforged diversifications up to now. 

Rules-wise? None of Steamforged’s diversifications have reached past purposeful into fascinating, impressed, or actually nice territory. They’re purposeful if over-complex. Its launch of the Dark Souls RPG earlier this yr, nonetheless, was riddled with amateurish errors and—frankly—so lackluster that I would not even advocate it to followers of the sequence.