Image by way of DICE
It’s no secret that Battlefield 2042 bombed horribly amongst its participant base, whose frustrations obtained them as far as to create a petition asking for refunds on all platforms. EA is pinning the blame for the game’s failure on the COVID-19 pandemic and Halo Infinite.
According to an unique report from Tom Henderson of Xfire, EA allegedly held a “town hall” assembly yesterday to debate how the launch of Battlefield 2042 went flawed. Chief studios officer Laura Miele cited that, on prime of technical difficulties with the Frostbite engine, builders had bother adjusting to the work at home surroundings thrust upon them by the pandemic.
“Add up all of this new innovation, all of this ambition for the new project, and then you add a global pandemic halfway into the project, where the game teams had to work from home, we ended up with more new variables in development than we have ever experienced before,” she mentioned.
Miele additionally revealed that regardless of the preliminary reward for Battlefield 2042 throughout its beta testing stage, the quantity of bugs reported after launch reached “historic levels for a DICE game,” which made Halo Infinite look higher by comparability. She didn’t recognize the comparability as a result of the shock launch of Halo Infinite was extra polished than Battlefield 2042, which she admit harm its gross sales.
The bugs could very properly have been born from the truth that the Frostbite engine wanted to be upgraded for the PS5 and Xbox Series X/S, which took over 18 months of growth time to do. This is as a result of the model of Frostbite EA labored on was so previous, the devs principally needed to create a brand new one.
To keep away from points like this sooner or later, all of Battlefield’s groups will probably be restructured “to ensure a more streamlined process.” The first season of Battlefield 2042’s dwell service launches this summer time, so EA should maintain its phrase to enhance on the game and win again its gamers by then.