It’s honest to say that Diablo Immortal hasn’t been well-received by each nook of the web. The action-RPG’s microtransactions sparked a brutal backlash, its loot packing containers prevented it from being launched in Belgium and the Netherlands, and criticism of this free-to-play spin-off raised sufficient concern concerning the subsequent mainline Diablo game that Blizzard needed to promise Diablo 4 will not be monetized the identical approach.

None of that appears to have prevented Diablo Immortal from raking within the money. As noticed by GameDev Reports, Diablo Immortal earned $24.3 million in its first two weeks and was downloaded over eight million instances in keeping with knowledge sourced from Appmagic. And that is not even counting the PC model, which is at the moment in beta.

For the sake of comparability, Blizzard’s different massive earner on cell is Hearthstone, which introduced in simply over $5 million within the final month.

On the topic of the game itself, Tyler Colp calls Diablo Immortal a game designed to use your love of Diablo, saying, “It’s built around the dopamine that comes from whacking demon piñatas for loot, meticulously designed to give you a jolt of satisfaction every 30 seconds—and then, when that’s not enough anymore, it charges you for it. For Diablo Immortal and games like it, the fun parts of games are money extraction devices.”