Destiny 2 Witch Queen

Destiny 2: The Witch Queen patch notes are completely large, tweaking Strikes, Nightfalls, Crucible, and extra

Image through Bungie

The Witch Queen growth is right here. Bungie did so much to arrange Destiny 2 for Savathun’s arrival, and that’s made clear by the newest patch. Update 4.0.0.1 isn’t large in file dimension, however its listing of adjustments is staggering.

That begins with actions like Strikes and Nightfalls. Five Strikes together with The Glassway and the Disgraced have had a few of their bugs squashed, whereas seasonal modifiers are altering throughout. Season of the Lost mods are out with the arrival of Season of the Risen. Gambit has had its ammo drops, demise penalties, and invasions tweaked. Crucible, in the meantime, was having points with streaks and medals, however these ought to be mounted now.

We already knew that armor was present process adjustments with the brand new season, however now they’ve been specified. Six new armor mods have been added — one 4 every harm sort, plus a Kinetic Siphon and Harmonic Siphon. The new Glaive weapon archetype has its personal mods too, in fact. Balance adjustments like ammo depend and harm have additionally been altered for different weapon sorts, together with Fusion, Pulse, and Sniper Rifles.

As acknowledged, the complete patch notes are merely large, however you possibly can try the whole listing under. You would possibly want one thing to do whereas the Destiny 2 servers are at capability with The Witch Queen launch.

Destiny 2: The Witch Queen patch notes are completely large, tweaking Strikes, Nightfalls, Crucible, and extra
Image through Bungie

Activities  

Strikes 

  • The Glassway:  
    • Fixed a uncommon problem stopping some gamers from launching the strike immediately from the Europa map. 
  • The Disgraced:  
    • Fixed a difficulty where some gamers could be caught behind a gate after they joined an in-progress run of the strike.  
  • The Scarlet Keep:  
    • Fixed a difficulty where the dialog on the finish of the marketing campaign model of Scarlet Keep may very well be reduce off by the end-of-activity timer. 
    • Fixed a difficulty where gamers might typically be teleported to larger flooring of the tower earlier than the elevator reached them. 
  • Warden of Nothing:  
    • The launch node for this strike now seems on the Dreaming City map on the Director. 
    • There are new copies of the Warden of Nothing Triumphs within the Legends Triumphs class. Players who beforehand earned these Triumphs may have that mirrored of their Legacy Triumphs and Triumph rating, however they might be earned once more on this new spot for extra Triumph factors. 
  • Fallen S.A.B.E.R.:  
    • Fixed a spot where gamers might conceal from hazard. 
  • Wanted enemies will not spawn in Vanguard playlist or direct launch strikes. 
  • Season of the Lost Seasonal modifiers have been faraway from the Vanguard playlist Advantage and Disadvantage slots. 

Nightfalls 

  • All difficulties of Nightfall besides Grandmaster now characteristic the Acute Burn modifier. This burn will increase participant outgoing harm of the matching ingredient by +25 p.c and will increase incoming harm from enemies by +50 p.c. The burn ingredient is ready per strike. 
  • All strike-specific modifiers like Sedia’s Durance or Grashk’s Bile have been eliminated. 
  • Seasonal Modifiers are actually used for Hero, Legend, and Master difficulty Nightfalls, as a substitute of the Vanguard playlist. These modifiers rotate every week. 
  • Three Seasonal Modifiers for Season of the Risen have been added to the game. 
  • The Scorn modifier Festering Rupture has been changed with Empath for Scorn actions which have rotating modifiers. 
  • Nightfalls now show a modifier with an inventory of defend sorts you’ll encounter, when enjoying on an issue with Match Game. 

Dungeons 

  • Fixed a difficulty where Shadow Thrall in The Shattered Throne have been unintentionally granting funding rewards. 
  • Updated Wish-Ender quest to not require Tangled Shore steps. 

Raids

  • Vault of Glass:  
    • Fixed invisible geometry that hinders participant traversal to the primary secret chest. 
    • Pinnacle reward sources moved to The Witch Queen raid. Vault of Glass rewards set to Powerful. 

Gambit 

General 

  • Added Freelance: Gambit exercise node. 
  • Updated Gambit combatant encounter variants. 
  • The Shriekers relaxation… for now.  
  • Combatant power defend resistance elevated. 
  • Increased medium Blocker (Phalanx) vitality from 500 to 1000. 
  • Added Stasis assault to the massive Blocker (Knight). 
  • Bank locked waypoint now shows from afar and offscreen. 
  • The guidelines of Gambit are actually displayed in an exercise modifier on Gambit and Gambit Freelance. 
  • Gambit now has Gambit-specific loading display screen hints. 

Ammo

  • Combatants not drop ammo bricks by likelihood. 
    • Ammo finder mods will nonetheless operate. 
  • Ammo crates now spawn after clearing every entrance of combatants.  
    • Crates give each Heavy and Special ammo. 
  • High-value targets now drop Heavy ammo bricks on demise. 

Death and Resurrection 

  • Players now drop half of their held Motes when defeated. 
  • Players may be revived by different gamers two seconds earlier, and auto-respawn is delayed two seconds. 
  • Added participant respawn factors to all fronts. 

Invasions 

  • One of the Mote part invasions has been eliminated. 
    • Invasions now set off at 40 and 80 Mote thresholds. 
  • Opponent nameplates are hidden when aiming down sights as invader. 
  • Invaders can not see opponents’ Mote depend on their nameplate. 

Primeval 

  • Primeval good points an invulnerability defend which is eliminated upon defeating the Primeval Envoys. 
  • Adjusted Primeval well being, therapeutic, and Primeval Slayer stack scaling. 
  • Primeval Slayer stacks not have an effect on Primeval Envoys, however Primeval Envoys vitality lowered from 2000 to 1000. 
  • Primeval Envoy and Taken now spawn within the Fronts. 
  • Primeval Servitor variant has been faraway from Gambit. 
  • Malfeasance quest will now be granted on any Primeval kill. 
  • Bank drain will proceed to increment your crew’s Mote depend even when the opponent crew has summoned a Primeval. 

Fixes 

  • Fixed a difficulty where the visible impact for being invaded didn’t apply to gamers getting back from invasions. 
  • Fixed a difficulty where invaders would drop Motes when the opponent is already on the Primeval part. 
  • Deep Six: Fixed a difficulty with AI combatants’ motion and placement conduct. 
  • Fixed a difficulty that triggered miniboss combatants to converge upon the identical firing areas. 

Crucible  

  • Fixed a difficulty where the Crucible Submachinist medal was not being awarded. 
  • Fixed a difficulty with the Unfaltering Glory Triumph win streak not correctly resetting. 
  • Added Vostok and Eternity again into Crucible playlists. 
  • Saladin now shows the Iron Engram in his rank description tooltip, in order that gamers higher perceive their rewards for rating up. 

Trials 

  • Added small quantity of Trials repute at match-end for each spherical received that match.  
    • The quantity that will get added will increase the extra ticket wins you’ve. At the highest finish, every spherical received generates 21 Trials repute. This ought to velocity up Trials repute good points by round 50 p.c on common. 
  • Bonus win from Passage of Ferocity now grants progress in direction of Saint’s 7-win problem. 

Ritual Ranks 

  • Vanguard, Crucible, Gambit, and Trials double ranks weeks, in addition to double Nightfall loot, are actually marketed on the launch screens of the assorted actions.  
  • Rank reward engrams from all ritual distributors ought to now decrypt into gear nearer to your present Power stage. 

Lost Sectors 

  • Lost within the Strand bounty not auto completes after launching Aphelion’s Rest Legend Lost Sector after finishing it as soon as with out the bounty. 
  • Fixed a difficulty where the outline of the Master Difficulty Concealed Void Lost Sector on Europa claimed that each one three defend sorts have been current, when there have been no Arc shields.
  • Previously the Legend difficulty model of the Concealed Void Lost Sector on Europa had enemies with all three defend sorts. The Arc-shielded Captain has been changed with an elite Vandal on Legend. On Master it was already changed with an Overload Champion.
  • Legend and Master Lost Sectors are actually the identical Lost Sector every day.
  • When launching Legend and Master Lost Sectors, you now see the conventional Director launch display screen if you work together with the totem, and you’ll change difficulties from that display screen.  
  • Master and Legend difficulty now show the details about which shields are current if you pull out your Ghost, with the remainder of the exercise modifiers. 
  • The bosses of the Excavation Site XII and The Quarry Lost Sectors are actually correctly set to the Boss sort on Legend and Master difficulty. They can not be killed with finishers in consequence. 
  • Most Lost Sectors now have extra intense music when enjoying on Legend or Master difficulty. 
  • Excavation Site XII: Fixed a difficulty where the barrier on the entrance in Legend and Master difficulty had a niche and allowed gamers outdoors of the Lost Sector. 
  • Veles Labyrinth encounters have been improved to carry this Lost Sector extra consistent with others.  
  • Fixed a difficulty within the Scavenger’s Den, Excavation Site XII, and The Quarry Lost Sectors on EDZ where bosses names weren’t exhibiting up.

General Activities 

  • On most actions that characteristic a number of Champion sorts, we now show a single mixed exercise modifier (e.g., Barrier and Unstoppable as a single icon) as a substitute of a separate modifier for every one. 
  • Tooltips for the Champion exercise modifiers now embody extra info on the best way to purchase and equip anti-Champion armor mods. 
  • Tooltips for the Champion exercise modifiers now embody Champion icons. 
  • On most actions with Match Game, we now show an exercise modifier icon to showcase which enemy shields you’ll face. 

Seasonal Challenges  

  • Fixed Seasonal Challenges in order that the present week opens by default throughout weeks 1-10. 

UI/UX 

  • F8 and F12 can not be certain to keyboard inputs. Existing bindings to those keys have been eliminated. 
  • Seasonal Challenges can now be tracked and are seen in Nav Mode. 
  • Subtitles not overlap with notifications that seem on the backside of the participant’s HUD. 
  • Subtitles have been defaulted to on for all gamers. Subtitles could also be turned off within the settings menu. 

Text Chat 

  • Additional platforms now assist textual content chat enter through a {hardware} keyboard. 
    • Stadia 
    • PlayStation 4 
    • PlayStation 5 
    • Xbox One 
    • Xbox Series X|S 
  • Added an possibility to alter the font dimension of textual content in textual content chat. 

Known Issues: 

  • IME assist isn’t but obtainable. The crew is engaged on offering an answer within the close to future. 

Roster

  • Updated social preferences settings to incorporate clan-invite preferences. 
  • Enabled participant search on Stadia through {hardware} keyboard. 

Director 

  • Prophecy dungeon has been moved to the Legends display screen. 

Gameplay and Investment 

Armor 

  • Six new everlasting armor mods have been added to the game: Kinetic Siphon, Harmonic Siphon, and an equal mod for every of the 4 harm sorts.  
    • These mods may be socketed into your helmet mod sockets and permit your weapons to generate Orbs of Power (performance that has been deprecated from weapons).  
    • These mods are routinely unlocked for all gamers, and work with all weapons of the suitable harm sort. 
  • A collection of everlasting armor mods has been added that work with the brand new Glaive weapon archetype: Glaive Ammo Finder, Glaive Targeting, Glaive Loader, Glaive Dexterity, Glaive Capacity, Unflinching Glaive, Glaive Ammo Scavenger, and Glaive Holster. These mods may be obtained when opening Legendary engrams. 
  • Reduced the price of altering the power sort of a completely Masterworked piece of armor. 
    • Once Masterworked, Legendary armor can swap between power sorts for a value of 10,000 Glimmer and an Upgrade Module. 
    • Fully Masterworked Exotic armor can swap between power sorts for a value of 20,000 Glimmer and an Upgrade Module.  
  • Fixed a difficulty where Titans might by accident set off the Energy Converter mod whereas of their Super, consuming all stacks of Charged with Light for no achieve.  
  • Fixed a difficulty where higher-tier harm discount may very well be prolonged when gaining lower-tier harm discount. 
  • Protective Light’s harm discount lowered to 10 p.c. 
  • Well of Tenacity harm discount elevated to 50 p.c. 
    • Dev Note: Protective Light was beforehand too dominant and felt an excessive amount of like a must-take mod. By swapping the harm discount values of Protective Light and Well of Tenacity, Protective Light ought to not really feel like a compulsory a part of each loadout, and gamers might want to select between a smaller, however longer-lasting, quantity of injury discount on-demand when wounded (Protective Light) vs. a shorter-duration however stronger quantity of injury discount when choosing up Void wells (Well of Tenacity). 
  • Reworked Heart of Inmost Light to be extra constant and readable. 
  • Fixed a difficulty where Titans who threw Sentinel Shield would lose Charged with Light stacks to recharge talents that might not recharge mid-Super. 
  • Synthoceps not enhance the harm of Stasis Crystals whereas in Super. 

Finisher mod rework 

  • Finishers can now at all times be carried out even when utilizing mods that require Super power. 
    • If the required Super power isn’t obtainable, the profit is not going to set off.  
    • Dev Note: With the introduction of Lucent Hive Ghosts and finishers being mechanically essential to defeat them, the finisher mods have all been up to date to behave in another way. Now, no matter which mods you’ve outfitted or how a lot Super power you’ve, you’ll at all times be capable of carry out finishers. If you don’t have the requisite power, otherwise you don’t want what the mod would grant, the profit is not going to set off, and you’ll not have Super power deducted. For instance, you probably have the One-Two finisher outfitted and you’ve got a full melee and/or lower than one-sixth of your Super power, it is possible for you to to carry out the finisher, however you’ll neither achieve melee power nor be charged Super power. 

Weapons 

  • Fixed a difficulty where the Zealot’s Reward Fusion Rifle may very well be fired with out costing the correct quantity of ammo. 
  • Bows with Explosive Head and the Anti-Barrier mod will now detonate on influence with enemies. 
  • Fixed a difficulty where the Whisper of the Worm decoration, Roar of the Wyrm, had barely seen holes close to the scope. 

Global  

Kill Trackers 

  • Now seen by default on all weapons that shipped in Forsaken and later. 
    • Exotic weapons from sooner than that can be up to date in a later launch. 

Special Ammo 

  • Players now solely drop one Special ammo on demise (or equal), irrespective of how a lot they have been carrying (as lengthy they weren’t empty). 
    • The most you possibly can decide up off a Special brick is one for a Shotgun, Fusion Rifle or Sniper Rifle, or equal for different weapons.
      • Scavenger provides to this as regular. 

Quickswap Glitch 

  • Fixed an animation cancel permitting gamers to make use of a particular button mixture to swap nearly immediately. 
  • Inserting mods on Legendary weapons is now free and instantaneous. 

Weapon Archetypes 

Fusion Rifles 

  • Increased high-impact Fusion Rifle harm per bullet from 62 to 64. 
  • Increased high-impact Fusion Rifle PvE harm bonus from 15 p.c to twenty p.c. 

Breech Grenade Launchers 

  • Reduced blinding and concussion grenade harm by 25 p.c. 

Rocket Launchers 

  • Scaled harm by subfamily: 
    • Precision: 0.95x 
    • High Impact: 1.0x 
    • Adaptive: 1.05x 
    • Aggressive: 1.05x 

Sniper Rifles 

  • Reduced variance in goal help scaling between low zoom (35 zoom) and excessive zoom (60 zoom) Sniper Rifles.
  • Cone scalar elevated by ~25 p.c on low zoom, lowered by ~9 p.c on excessive zoom. 

Pulse Rifles 

  • Increased harm vs minors in PvE by 10 p.c. 

Exotic Weapons 

Exotic Primary Ammo Weapons 

  • Increased harm vs minors in PvE by 40 p.c. 

Trace Rifles 

  • Increased harm vs minors in PvE by 40 p.c. 

Chaperone 

  • Reduced passive vary buff from 2m to 0.5m. 

Duality 

  • Reduced passive vary buff in slug mode (i.e. when aiming down sights) from 1.25m to 0.5m (pellet mode is unaffected). 
  • The On Black Wings harm buff not clears on reload. 

Tarrabah 

  • Now reduces perk progress by half as a substitute of clearing it on weapon stow. 
  • Increased period will increase for damaging a participant barely. 

Ruinous Effigy 

  • Increased the harm dealt by guarding with a transmutation sphere by 66 p.c (30 p.c towards gamers). 

Lumina 

  • Increased vary stat from 44 to 59. 
  • Increased base stability stat from 46 to 56. 

Ager’s Scepter 

  • Fixed having the ability to activate or proceed utilizing empowered mode whereas suppressed or Stasis encased. 
  • Rebuilt the perk. Previously, the perk modified Super cost charge; now it freezes Super recharge and deducts Super immediately, fixing a number of points with actions that change cost charge and outliers for recharge primarily based on Intellect stat. 

Dead Man’s Tale 

  • Reduced the catalyst’s hip-fire charge of fireside from 150 RPM to 130 RPM. 

Lorentz Driver and Arbalest 

  • Doubled the quantity of flinch obtained. 

Forerunner 

  • Increased ammo picked up from a Special ammo brick from 2 to three (or 4 to five with a Scavenger mod). 

Legendary Weapons 

  • Adjusted weapon stats on some older weapons 

Hand Cannons 

  • Updated out of band stats for previous 150 RPM Hand Cannons. 
    • Dire Promise: +4 vary, +3 stability, -4 goal help. 
    • Waking Vigil: +6 vary, +5 stability, -3 goal help. 
    • Jack Queen King 3: +3 vary, +3 stability, -8 goal help. 
    • Spare Rations: +4 vary, +4 stability, -9 goal help. 

Felwinter’s Lie 

  • +15 p.c unfold angle. 

Ikelos SMG 

  • +1 zoom, -5 vary, -7 stability, -8 dealing with, -5 goal help. 
    • Dev Note: Typically we don’t regulate stats on weapons in any respect post-ship, so we don’t intend to do that repeatedly. 

Perks 

Hip-fire Grip 

  • Now will increase harm falloff begin and finish distances by 20 p.c (besides on Shotgun, Sniper Rifle and Fusion Rifle). 

Adagio 

  • Increased period from 5s to 7s. 
  • Increased harm bonus (apart from on Bow and Fusion Rifle) from 25 p.c to 30 p.c.
  • Now provides +10 vary.
  • Added a timer to the buff textual content to make it simpler to inform when it’s going to run out. 

Dual Loader 

  • Reduced reload stat penalty from -50 to -35. 

Danger Zone 

  • Reduced self-damage scalar for Grenade Launchers. Combined with the opposite scalars, this finally ends up decreasing self-damage from 1.25x to 0.75x. 

Tap the Trigger 

  • On Fusion Rifles solely: 
    • Reduced stability bonus from +40 to +10. 
    • Changed max recoil angle scale from 0.5 to 0.875. 
    • Changed error angle scale from 0.9 to 0.975. 
  • Unchanged on all different weapons 

Eager Edge 

  • Reduced lunge distance profit whereas airborne by 25 p.c. 
  • Now caps most participant airborne velocity (to a reasonably excessive worth) whereas lively. 

Headseeker 

  • Extended buff period from 0.17s to 0.3s (will now final for the complete burst of an Aggressive Burst Pulse Rifle). 

Abilities 

Void Subclasses 

  • Reworked to suit Subclass 3.0 system. There are too many particular person systemic adjustments to listing right here, however the Void subclasses now use the Aspect and Fragment system utilized by Stasis. 
  • Standardized a set of buffs and debuffs aligned to the Void harm sort: 
    • Void Overshield — You are armored with a protecting barrier of Void Light. Reduces harm taken from combatants. 
    • Void Invisibility — You vanish from sight, and don’t seem on enemy radar. Performing offensive actions will finish Invisibility. 
    • Devour — Feast on the power of your defeated foes. Kills restore you to full well being, grant grenade power, and lengthen Devour. 
    • Void Weaken — The goal takes elevated harm, and has their motion velocity slowed. Afflicted combatants have difficulty firing precisely. 
    • Suppression — The goal is taken out of any lively talents, and can’t activate any talents or motion modes whereas Suppression persists. Afflicted combatants can’t hearth their weapons. 
    • Void Volatile — The goal is stricken with unstable Void power, and power and can explode upon taking extra harm. 
  • Hovering over Aspects, Fragments, or talents on the subclass display screen now shows a tooltip flyout detailing any related standing results. 
  • Some previous subclass perks have been deprecated, whereas others have been rolled into base potential conduct, Fragments or Aspects with some adjustments to conduct in consequence. 
  • All classes now have entry to all Void grenades.  

Grenades 

Vortex Grenade 

  • Now pulls enemies into the lingering harm area on influence. 
  • Linger harm per tick lowered by 20 p.c. 
  • Detonation harm vs. gamers lowered by ~50 p.c. 
  • Base cooldown elevated from 105s to 121s. 

Void Spike Grenade 

  • Base cooldown lowered from 105s to 91s. 

Voidwall Grenade 

  • Now extra persistently expands to its full size over uneven terrain. 

Scatter Grenade 

  • Charged Scatter Grenade seeker lifetime earlier than detonating and seeker monitoring energy elevated. 
  • Nothing Manacles now inherits the charged grenade projectile immediately and advantages from this variation. 
  • Base cooldown elevated from 105s to 121s. 

Suppressor Grenade 

  • Suppression impact now lasts 5s towards participant targets, down from 10s. 

Hunter 

Nightstalker 

  • Shadowshot
    • Split Shadowshot into two separate variants — Deadfall and Moebius Quiver.
    • Shadowshot: Deadfall  
      • On influence, Deadfall Shadowshot now pulls close by enemies into tether vary earlier than arming. 
      • Duration of tether mark towards gamers (the purple X that’s utilized to tethered targets) lowered from 30s to 10s. Unchanged vs. PVE combatants. 
      • Base direct influence harm decreased from 250 to 150. 
        • Damage vs. combatants elevated to compensate. 
          • This enhance varies by sort and tier of combatant, however typically is considerably extra harm than earlier than. 
      • Moved Deadfall Shadowshot to the tier 4 Super recharger tier (recharges extra rapidly than earlier). 
    • Shadowshot: Moebius Quiver 
      • Each shot now fires a volley of three Void Arrows in a fan that search to close by enemies, Suppressing and Weakening them, and making them Volatile.
        • Two shots per Super; three with Orpheus Rig outfitted. 
      • Reduced base direct influence harm per arrow from 250 to 125 and lowered bonus harm vs. tethered targets from 5x to 1.2x. 
      • Increased base harm scalars vs. PVE combatants to compensate, transferring a lot of the tethered goal bonus harm again into base influence harm in PVE. 
        • This enhance varies by sort and tier of combatant, however is mostly throughout the similar harm profile because the earlier Moebius Quiver by way of whole harm. 
    • All Shadowshot variants 
      • Now suppresses the goal extra rapidly and reliably on direct influence. 
      • Slightly lowered the collision dimension of the Shadowshot projectile to cut back cases where it could get caught on doorframes in shut quarters activation. 
      • Player most momentum whereas casting Shadowshot lowered: 
        • In-air velocity lowered from 5.5m/s to 3m/s. 
        • Ground velocity lowered from 8.5m/s to five.5m/s. 
          • This ought to scale back the variety of cases of gamers flying off of cliffs, into boss stomp vary, or past the sting of the identified universe whereas firing their Shadowshot arrows. 
      • Fixed a difficulty where Shadowshot arrows would instantly delete when impacting a Barrier Champion’s defend. 
  • Deprecated the Corrosive Smoke potential and Heart of the Pack buff conduct. 
  • Snare Bomb 
    • Now the default Nightstalker melee potential.  
    • Now Weakens enemies on detonation. 
    • Radar ping period lowered to 5s after influence. 
  • Vanish Smoke Bomb 
    • Deprecated as a standalone melee potential. 
    • When the Trapper’s Ambush Aspect is supplied, your Snare Bomb will make close by allies Invisible when it impacts a floor or enemy. 

Revenant

  • Silence and & Squall 
    • Now follows boss or Champion targets in the event that they transfer out of the Squall space. If the boss or Champion dies, the Squall will try to discover a new goal and transfer towards them. 

Arcstrider 

  • Arc Staff cooldown time elevated from tier 3 to tier 2. 

Titan 

Sentinel 

  • Ward of Dawn 
    • Now a standalone Super in recharge tier 5 (quickest recharge tier). 
    • Weapons of Light outgoing harm bonus lowered from 35 p.c to 25 p.c. 
    • Ward of Dawn can now take harm from Kinetic weapons. 
    • Now casts far more rapidly because of being decoupled from the Sentinel Shield activator. 
  • Sentinel Shield 
    • Deprecated small defend block conduct. 
      • Banner Shield is now the brand new base conduct for Sentinel Shield — massive guard dimension, generates Orbs of Power on blocking harm, may be shot by means of by allies, and gives a weapon harm increase for allied gamers behind the caster whereas guarding. 
  • Shield Bash 
    • Now grants a Void Overshield on kill. 
  • Deprecated the Tactical Strike and Defensive Strike melee talents, and the Turn the Tide subclass passive perk. 
  • Added a brand new ranged melee potential: 
    • Shield Toss – Throw your Sentinel Shield, which ricochets between close by enemies. Each hit with Shield Toss grants a small quantity of Void Overshield. 

Sunbreaker 

  • Sunspots 
    • Damage vs. gamers lowered from 250hp/s to 75 hp/s. 
  • Throwing Hammer 
    • Fixed a difficulty inflicting this projectile melee to behave as a bodily melee. 

Striker 

  • Fists of Havoc cooldown time decreased from tier 1 to tier 2. 

Behemoth 

  • Glacial Quake cooldown time decreased from tier 1 to tier 2. 
  • Glacial Quake floor follows (that create the three strains of crystals) now terminate early in the event that they hit an allied Ward of Dawn. 

Warlock 

Voidwalker 

  • Nova Bomb 
    • Split Nova Bomb into two separate variants: Vortex and Cataclysm. 
      • Nova Bomb: Vortex 
        • On influence, now pulls close by enemies into the lingering harm area. 
      • Nova Bomb: Cataclysm 
        • Increased journey velocity by ~30 p.c. 
        • Added a brief delay earlier than Nova Bomb seekers spawn to cut back cases of them being caught within the detonation space and destroyed prematurely. 
        • Decreased harm from the caster when shooting your individual Nova Bomb. 
          • Previously a scalar elevated harm you dealt to your individual Nova Bomb by 1000x; this has been lowered to 4x. 
          • This is meant to cut back cases of by accident destroying your Nova Bomb whereas in flight after firing it at a boss. 
  • Deprecated the Entropic Pull, Devour, and Atomic Breach melee talents, and the Dark Matter subclass passive perk. 
  • Added a brand new ranged melee potential: 
    • Pocket Singularity 
      • Launch an unstable ball of Void power that detonates when it nears an enemy, pushing targets away from the blast and making them Volatile.  
  • Handheld Supernova 
    • Now makes the goal Volatile on hit. 
    • Now accessed through the Chaos Accelerant Aspect when Magnetic Grenade is supplied. 

Shadebinder 

  • Winter’s Wrath cooldown time decreased from tier 1 to tier 2. 

Dawnblade 

  • Daybreak cooldown time elevated from tier 2 to tier 1. 

Void Aspects 

  • Added: 
    • Hunter
      • Trapper’s Ambush 
      • Vanishing Step 
      • Stylish Executioner 
    • Titan:  
      • Controlled Demolition 
      • Bastion 
      • Offensive Bulwark 
    • Warlock:  
      • Chaos Accelerant 
      • Feed the Void 
      • Child of the Old Gods 

Void Fragments 

  • Added: 
    • Echo of Expulsion 
    • Echo of Provision 
    • Echo of Exchange 
    • Echo of Remnants 
    • Echo of Reprisal 
    • Echo of Undermining 
    • Echo of Persistence 
    • Echo of Leeching 
    • Echo of Domineering 
    • Echo of Dilation 
    • [redacted] 
    • [redacted] 
    • [redacted] 
    • [redacted] 

Miscellaneous 

  • Rat King and Assassin’s Cowl 
    • Updated to make use of the brand new Void Invisibility buff. 
  • Helm of Saint-14 
    • Updated to make use of the brand new Void Overshield buff. 
  • Stasis Crystals 
    • Now take 90 p.c much less harm from PVE combatants. 

Power and Progression 

  • The Seasonal Artifact is not capped at 12 unlocks. Over the course of the Season, gamers will be capable of proceed incomes artifact mod unlocks, probably as much as unlocking all 25 artifact mods. 
  • Powerful and Pinnacle gear rewards have moved from Europa to the brand new vacation spot in The Witch Queen. 
  • Power bands have been up to date/elevated: 
    • Floor: 1350 (up from 1100) 
    • Soft Cap: 1500 (up from 1270) 
    • Powerful Cap: 1550 (up from 1320) 
    • Hard Cap: 1560 (up from 1330) 
    • (The purchasable character increase has been up to date accordingly and can enhance your character’s Power to the brand new Soft Cap of 1500.) 

Umbral Focusing

  • After many months of dutiful service, the Prismatic Recaster is faraway from the H.E.L.M. 
    • Rahool within the Tower has risen to the problem and might now decode Umbral engrams. 
  • Gear focusing choices for Season Pass homeowners will reside on that Season’s vendor. 
    • At Season begin, gamers can focus Umbral engrams into Seasonal gear. 
    • Focusing particular person weapons and armor items would require two issues: Having collected that gear piece earlier than and proudly owning the seller improve for weapons or armor. 

Bounties and Pursuits

  • Fixed a uncommon problem with the Lost Lament Exotic quest, inflicting which triggered gamers to be caught with the Broken Blade merchandise from Banshee. 
  • Added day by day and repeatable calibration bounties for Glaives. 
  • Added new bounties for Void standing results. 
  • Added Stasis calibration bounty. 
  • Dreaming City bounties have been up to date to supply the identical XP rewards as different bounties of the identical type (repeatable, day by day, or weekly). 

Emblems 

  • The Spoils of Ishtar emblem now can now observe raid statistics. 

Shaders 

  • Fixed a difficulty permitting duplicate shaders to proceed to drop from patrol chests. Looking at you, Powder Blue. 

Catalysts 

  • The following catalysts now have an opportunity to drop when finishing Vanguard, Crucible, or Gambit actions: 
    • Hawkmoon 
    • Dead Man’s Tale 
    • Ager’s Scepter 
    • Outbreak Perfected 
    • Whisper of the Worm 
    • The Fourth Horseman 

Season Pass Rewards 

  • High-stat Seasonal armor has been reintroduced. 
    • Individual items are awarded between ranks 57 and 87. 
  • Legendary engrams have been changed with centered Umbral engrams. 
    • Five in whole. Each centered to a unique armor piece (arms, legs, chest, class, and head). 
    • All Umbral engrams are tier 2. 
  • The Season Pass emblem has been eliminated, however we’ve got launched a Season Pass Sparrow. 
    • The Season Pass scrounger bonuses (bonuses which elevated Seasonal weapon/armor drop possibilities in ritual actions) have been overhauled. 
  • The weapon scrounger bonuses are not separated by weapon sort or ritual exercise. They now apply to each Season Pass Legendary weapons and all actions directly. 
    • Two weapon scrounger bonuses as a substitute of six. 
    • The first bonus grants the participant a small likelihood to obtain earn the weapons from ritual actions. The second bonus offers an improved likelihood. 
    • Total drop likelihood is unchanged from earlier Seasons. 
  • The armor scrounger bonuses are not separated by ritual exercise. It now applies to all actions directly.  
    • One armor scrounger bonus as a substitute of three. 
    • Like the weapon, the overall drop likelihood for every armor piece is unchanged. 
  • Aside from the symbol, no gadgets have been faraway from the Season Pass, solely added. 
    • A variety of rewards comparable to Glimmer and Legendary Shards have been consolidated to make room for high-stat armor. 
    • A small quantity of Upgrade Modules have been added. 
    • The order some rewards are acquired has been tuned to accommodate the above adjustments.

Platforms and Systems 

  • Windows 10 (and up): Windowed HDR is now supported 
    • To use windowed HDR, gamers will need to have the in-game HDR possibility enabled, and Windows 10 configured to have ‘Use HDR’ enabled for the particular show:  
    • When enjoying Destiny in windowed HDR, the game will routinely swap between HDR and SDR if the window strikes to a show with out HDR assist. 
    • All gamers (SDR or HDR) that use the software program OBS on Windows 10 (and up) with Window Capture: Ensure the ‘Capture Method’ is ready to ‘Windows Graphics Capture’ or capturing will show a black display screen. The BitBlt setting will proceed to work for earlier variations of Windows. 
  • Windows 10 (and up): windowed fullscreen ought to present the identical (or higher) efficiency in comparison with unique fullscreen. 
    • Under the hood, Destiny now makes use of DXGI flip mannequin on Windows 10 (and up). More info may be discovered right here.  
  • Screenshots are actually supported when enjoying in HDR on PC. 
    • Screenshots should be taken utilizing the in-game screenshot characteristic. 
    • HDR screenshots can be tone-mapped to SDR and saved as lossless PNG information. 
  • Display calibration enhancements (all platforms). 
    • Players in HDR will see an up to date calibration UI display screen to regulate their settings. 
    • HDR calibration settings have been up to date with friendlier performance to accommodate the big selection of HDR show capabilities and viewing environments. 
    • SDR and HDR calibration settings are not saved account-wide and previous settings have been reset.  
      • Display calibration settings are actually saved per-platform: PC, Xbox One, Xbox Series S and X, PS4, PS5, and Stadia. 
    • SDR brightness settings not have an effect on the game when enjoying in HDR. 

General 

  • Adjusted the physics knockback for boss stomps. This will ought to end in fewer deaths from being knocked into an object. 
  • Tangled Shore and the Forsaken marketing campaign have entered the Destiny Content Vault. 
    • More particulars right here. 
  • Removed all Wanted enemies and Silent Fang missions from Nessus and the EDZ. 
  • Petra Venj bounties can now be bought from the Destiny Companion App with out requiring a personality to be on the Dreaming City vacation spot. 
  • Some gadgets that have been beforehand offered by the Drifter or dropped from the Primeval Servitor boss in Gambit now have a small likelihood of dropping upon completion of a Gambit match. 
  • Players above the Soft Cap (1500 Power) will not obtain Rare (blue) drops from playlist exercise completions (Crucible, Gambit, Vanguard).  
  • Players above the Soft Cap may have an elevated likelihood at Legendary weapons and armor drops, or a small quantity of Legendary Shards. 
  • Returning gamers who haven’t any Power weapon outfitted will now have a Rocket Launcher granted to them on login. Thank the Light! 
  • In Season 16, Amanda Holliday will now reward a brand new emblem to gamers that full the Twitch Subscription bounties by means of the Destiny 2 Twitch Extension. 

Vendors 

  • Xûr now sells Hawkmoon and Dead Man’s Tale.  
    • He will provide a novel roll of each weapons every week.  
  • Master Rahool now affords a Material Exchange and would be the supply for buying Enhancement Prisms and Ascendant Shards. 
  • Banshee-44 and Ada-1 now provide 4 mods at a time (Increased from two). 
  • Banshee-44 has been up to date make the most of the brand new repute system utilized by different distributors within the tower comparable to Shaxx, Zavala, the Drifter, and Saint-14. 
    • Dismantle armor and weapons to earn Gunsmith repute. 
    • Banshee-44’s Daily Bounties now provide a small quantity of Gunsmith repute upon completion. 
    • Gunsmith Materials, Mod Components, Weapon Telemetry, and Pure Matterglass Lens have been depreciated. 
    • Ghost mods that generated Weapon Telemetries have been eliminated: 
      • Arc Analyzer 
      • Solar Analyzer 
      • Void Analyzer 
      • Omni-Telemetry 
      • Banshee Special 
  • The Drifter now affords weapon and armor focusing. 
    • New Gambit engrams may be spent on centered gear from the Drifter, or be decrypted by Master Rahool.  
  • Shaw Han 
    • Shaw will not provide repeatable bounties to new characters earlier than they’ve completed A Guardian Rises, saving New Lights helpful Glimmer. 
    • A brand new Exotic quest, The Queen Beckons, is obtainable from Shaw Han for gamers who buy The Witch Queen growth.  
      • Upon completion, the search awards the Exotic Auto Rifle, Sweet Business. 
    • The Blast from the Past Exotic quest has been moved to the Variks vendor on Europa. 
  • Ikora Rey 
    • From her overlook within the Tower Bazaar, Ikora will now educate all classes the Void talents, Aspects, and Fragments they’ve but to unlock on their character. 
      • However, simply studying new Void talents comes with a value: every new potential discovered requires massive portions of reprogrammable matter (Glimmer) and a close-by meditation gadget to expedite the method. 
    • Returning characters with a Void subclass may have the vast majority of their talents unlocked upon character login. 
      • Grenades that weren’t accessible to a category previous to The Witch Queen launch will nonetheless should be discovered from Ikora. 
    • For new characters, Ikora will provide quests to earn their Solar and Arc subclasses as soon as they’ve reached her step within the A Spark of Hope questline. 

New Light  

  • Changes alongside Void 3.0: 
    • All new characters will begin with the reworked Void 3.0 subclass no matter class. 
    • Solar and Arc subclasses should still be unlocked for all classes through quests. These quests can be found after ending the A Guardian Rises questline and speaking to Ikora Rey in the course of the A Spark of Hope quest. 
    • New characters will begin with Void subclass talents meant to be extra pleasant and interesting to new gamers. Additional talents could also be unlocked by speaking to Ikora within the Tower. 
      • Hunter: 
        • Super Ability: Moebius Quiver 
        • Class Ability: Marksman’s Dodge 
        • Movement Ability: Triple Jump 
        • Charged Melee: Snare Bomb 
        • Void Grenade: Scatter Grenade 
      • Titan: 
        • Super Ability: Sentinel Shield 
        • Class Ability: Towering Barricade 
        • Movement Ability: Catapult Lift 
        • Charged Melee: Shield Throw 
        • Void Grenade: Magnetic Grenade 
      • Warlock: 
        • Super Ability: Nova Bomb: Vortex 
        • Class Ability: Healing Rift 
        • Movement Ability: Burst Glide 
        • Charged Melee: Pocket Singularity 
        • Void Grenade: Vortex Grenade 
    • New Quest: Learning Light 
      • During the Schism mission, gamers will purchase a brand new quest referred to as Learning Light that teaches them extra about their subclass talents. 
      • This quest is barely obtainable to new characters and current characters that haven’t but completed the Schism mission within the A Guardian Rises questline. 
      • This quest isn’t required to finish the A Guardian Rises questline. 
  • A Guardian Rises questline 
    • The second Sacrifice questline step requiring gamers to buy a bounty from Shaw Han has been eliminated. 
    • The Seek and Destroy questline step not requires finishing a bounty to progress. 
    • The Welcoming Committee questline step, where gamers meet Ikora for the primary time, now has a brand new VO introduction efficiency for her character. 
  • A Spark of Hope questline 
    • After finishing step one within the questline, Zavala will now ask gamers to play the primary mission of The Witch Queen marketing campaign as a substitute of Beyond Light. 
  • Cosmodrome vacation spot 
    • A precarious however usable path has been welded collectively to assist New Lights climb from The Divide into the Exodus Garden 2A Lost Sector. 
    • An problem has been resolved where gamers on the Guardian Rises mission wouldn’t see the Ketch fly-by efficiency in The Divide if one other participant on that very same mission was already current. 
  • Europa vacation spot 
    • Europa has been added to the vacation spot XP-based unlock move for New Light gamers. 

Localization 

  • Eris for Brazilian Portuguese has been re-recorded to switch soundalike. 
  • Ghost for Mexican Spanish has been re-recorded to switch soundalike. 
  • Ghost and Drifter for Castilian Spanish have been partially re-recorded to switch soundalike.
    • Will be absolutely re-recorded within the subsequent update.
  • Zavala for Mexican Spanish has been re-casted and re-recorded.