destiny-2-season-17-update-revamps-crafting,-warlock-solar-subclass-—-full-patch-notes

Destiny 2 Season 17 update revamps crafting, Warlock Solar subclass — full patch notes

Image through Bungie

Destiny 2’s seventeenth season, dubbed Season of the Haunting, is right here. We already knew about a number of the adjustments that had been within the works, like a revamp of Iron Banner and an overhaul of the Warlock’s Solar subclass, however there are important adjustments to different programs. For one, there’s a brand new Resonant Element concerned in crafting. There are additionally new Exotics and Artifacts to accumulate.

Bungie launched the same old patch notes for the seasonal update, and you’ll find the entire record under. Curiously, a number of the new Solar Fragments are left redacted, leaving it as much as the Destiny 2 neighborhood to trace them down. The neighborhood has risen to such a problem earlier than, so these fragments received’t be undiscovered for lengthy.

Destiny 2 Season 17 update revamps crafting, Warlock Solar subclass — full patch notes
Image through Bungie

Activities  

Freeroam 

  • The Legend and Master Lost Sector rotation has been up to date.
    • Payers can count on to see a Nessus Lost Sector! 

Xur’s Treasure Hoard and Dares of Eternity  

  • Fixed a bug that may trigger a flashing impact that might doubtlessly have a destructive influence on these with photosensitive epilepsy when interacting with the portal in a particular manner.  

Iron Banner 

  • Iron Banner reputational adjustments, detailed right here, are in impact to be extra in-line with different reputational programs in Destiny 2.  
  • Completing challenges and donning Iron Banner gear, together with Iron Banner armor ornaments instead of swapping out armor, earns a further buff when rating up that Iron Banner popularity.  
  • 4 occasion challenges have been added when taking part in Iron Banner.  
    • These will rotate day by day. 
  • New intro quest added.  
    • All gamers should full this as soon as.  
  • A brand new Triumph and Seal has been added to ring in a brand new period of Iron Banner.  
  • Bounties and tokens have been faraway from Iron Banner.  
  • Power stage benefits are actually disabled in Iron Banner.  
  • Rift returns as a brand new Iron Banner Seasonal mode. Learn extra about Rift and its future right here.  

Gambit 

  • Gambit Reputation: Activity completion now awards 75 popularity factors from 50.  
    • Activity streaks award 20 popularity factors per streak from 15.  
    • Overall features must be 25-33% sooner.  
  • Reduced the variety of wins wanted for the Gold Coins gilded Triumph for the Dredgen Seal from 50 to 30. 
  • Quality-of-life update to Gambit bounties: 
    • Daily Bounties: 
      • Added new bounty for gathering Heavy ammo. 
      • Updated defeating combatants with Stasis bounty to incorporate freeze assists. 
      • Changed sending one in every of every sort of Blocker bounty to sending Blockers of any dimension (with extra progress given for sending larger Blockers). 
      • Now gamers should financial institution 100 Motes as a crew, versus the earlier 25 Motes banked per participant.  
    • Repeatable Bounties: 
      • Added a brand new bounty for defeating invaders as a fireteam. 
      • Added a brand new bounty for defeating Blockers. 
        • This consists of remaining blows and assists when progressing via this bounty. 
      • Updated the defeating combatants with Stasis bounty to incorporate freeze assists. 
      • Changed the defeating opposing Guardians with remaining blows or assists bounty to defeating opposing Guardians as a fireteam. 
  • Updated Gambit enemy variations. 

Vanguard Ops 

  • Fixed a difficulty where the wrong names for Champions within the Warden of Nothing strike would seem. 
    • Identity theft is just not a joke, Jim. 
  • Higher difficulty Battlegrounds and strikes can now be rejoined robotically after a disconnect.  
    • No, you continue to received’t have the ability to change your loadout when taking up Grandmaster Nightfalls. 

Trials of Osiris 

  • Trials Capture Zone and Freelance are now not known as “Labs.”  
  • New Trials weapons can now be earned through Saint-14’s popularity rewards observe earlier than they are often decrypted from Trials Engrams.  
    • Complete matches of Trials of Osiris to earn popularity with Saint-14. 
    • Please make our favourite area uncle proud. Thanks.  

Crucible 

  • Control: Each participant capturing a zone now will get +1 participation level.  
  • Elimination: Each spherical will now final 90 seconds, decreased from the earlier 120-second marker.   
  • Mayhem: Super kills now reward gamers with 3 factors as an alternative of two.  
  • Mayhem: Increased the rating goal to 200 from 150. 
  • Mayhem: Time restrict has been decreased from 8 to 7 minutes.  
  • Rumble: Time restrict has been elevated from 8 minutes to 10. 
  • Showdown: Each spherical’s goal rating has been elevated to fifteen from 10.   
  • Crucible non-public matches will now default to match mode settings in Playlists. 
  • Fixed a bug that precipitated the Only One Ascends medal to be improperly awarded on capturing a zone. 

Raids and Dungeons 

  • Vow of the Disciple: Fixed a difficulty where gamers may get out of atmosphere close to the Caretaker encounter. 
  • Vault of Glass: Spoils of Conquest are now not farmable on repeated clears. 
  • Last Wish: Fixed an exploit where gamers may decide up Diamond Lance to drop Riven’s Heart. 
    • Hasn’t Riven gone via sufficient? I imply… 
  • Last Wish: Fixed a difficulty where gamers may struggle Kalli exterior of the supposed darkness part.  
  • Garden of Salvation: Fixed a difficulty where gamers may repeatedly spawn combatants in one of many sides of the Sanctified Mind encounter. 

Gameplay and Investment 

Weapons 

  • Weapon Crafting: All ingredient currencies aside from Neutral Elements have been eliminated. Neutral Elements have been renamed to Resonant Elements. 
  • Weapon Crafting: The Masterwork visible has been added to crafted weapons. The weapon have to be reshaped with an enhanced intrinsic and two enhanced trait perks with a purpose to Masterwork. 
    • We heard y’all appreciated gold borders.  
  • Weapon Crafting: PvP kills will generate barely extra weapon stage development.  
  • Weapon Crafting: Reduced the period of time it takes to progress Deepsight mods. 
  • Weapon Crafting: Vow of the Disciple Adept Deepsight weapons will now progress towards recipe progress.  
    • This won’t retroactively present progress for already-completed Deepsight mods. 
  • Weapons: Glaive projectile pace has been elevated.  
  • Exotic Weapon: No Time to Explain’s time portal now not shoots useless our bodies when it’s bored. 
  • The Alacrity origin trait now prompts when it’s speculated to, now not impacting gamers which might be in a fireteam.  
  • Fixed an exploit that allowed gamers to interrupt out of playable areas with glaive and Mask of Bakris outfitted. 

Global 

  • Reduced the tier-1 harm bonus from 20% to fifteen% when going up in opposition to different gamers.
    • This is particularly to scale back the variety of one-hit kills in PvP (e.g., Le Monarque or a High-Impact Sniper with High-Impact Reserves + High-Energy Fire or an Empowering Rift)
  • The Stability weapon stat now grants flinch resistance along with its different results, with a most flinch resistance of 10% to 25% relying on the weapon archetype. 
    • For an entire breakdown, try our large novel-length TWAB from a earlier week right here.  
  • For the total adjustments made to how airborne gameplay works, please try the total breakdown right here. For a short recap:  
    • All Primary weapons have their airborne accuracy penalty eliminated (i.e., they’re simply as correct airborne as grounded—your bullets go where you’re aiming). 
    • We’ve added a brand new weapon stat known as airborne effectiveness, which has been intentionally tuned on all Exotic weapons, all the things that shipped in Season 16, and all the things from Season 17 onwards.
      • Some outliers even have a hand-tuned stat, like the remainder of the Trials of Osiris and Nightfall weapons. 
      • All different weapons have a default worth, set per weapon archetype. 
      • Precision angle threshold – 0 at 0 stat, excessive at 100 stat. 
        • This controls how straightforward it’s to get headshots whereas airborne. If that is 0, you could pinpoint intention precisely on the head to get the headshot, in any other case you’ll get a physique shot even when your intention help cone overlaps with the pinnacle. 
      • What this implies general is that gamers will get fewer misses resulting from randomness from the accuracy cone whereas airborne, however reliance on aiming is far greater at low stat. In order to make this simpler, gamers might want to construct into airborne. 
    • The airborne effectiveness stat comes from three sources: 
      • Weapon: 
        • The weapon’s base airborne effectiveness stat, with ranges various from 0 to 10 and to 0 to 30, relying on the weapon archetype. 
          • Exotic weapons usually get the next stat than Legendary weapons in that archetype. 
        • This is out there to weapon perks, beginning with Air Assault. 
      • Subclass: 
        • The Heat Rises Warlock Solar Aspect: +70 whereas Heat Rises is lively (i.e., on consuming your grenade). 
        • The Tempered Metal Solar Fragment: +20. 
        • The Whisper of Hedrons Stasis Fragment: +20. 
      • Exotic Armor: 
        • Exotic armor that revolves round being airborne, or works on particular weapons, grants a bonus or penalty that’s often within the -50 to +40 vary. 
          • Stompees: -50. 
          • Lion Rampant: +100, solely whereas hip-firing. 
          • Peacekeepers: +40 on SMGs solely. 
          • Celestial Nighthawk: +100, just for firing the Celestial Nighthawk Super shot.
          • Lucky Pants: +20, on Hand Cannons solely. 
          • Peregrine Greaves: +10. 
          • Wings of Sacred Dawn: +50. 
          • Nezarec’s Sin: +20, with Void weapons solely. 
          • Necrotic Grips: +20 with Weapons of Sorrow (and related weapons). 
        • This implies that, typically, in order for you good airborne effectiveness (i.e., 80 stat), you need to decide a weapon with a excessive stat, put Icarus Grip on it, and both equip an Exotic armor piece that helps, or run a subclass Aspect or Fragment. 
        • If you need the very best airborne effectiveness, you’ll usually must go all in on all three: weapon, Exotic armor, and subclass. 
          • This is an enormous weapon system change; we’ll be monitoring the way it rolls out and adjusting as wanted. 
  • Playlist weapons (Gambit, Crucible, and strike drops) now have an opportunity to roll with additional traits in a single or each columns, growing with variety of rank resets with that vendor. 
  • Starting in Season 17, all playlist weapons from Beyond Light and later will drop with the suitable Origin Trait. 

Archetypes 

  • Sniper Rifle: 
    • Reduced stow, prepared, and aim-down-sights occasions by 10%, i.e., all Snipers are actually snappier. 
  • Shotgun (applies to each Slug and Pellet Shotguns): 
    • Reduced harm falloff begin and finish by 1m. 
    • Reduced intention help and magnetism falloff begin and finish by 2m. 
  • Fusion Rifle: 
    • Reduced harm falloff close to distance. 
      • 2m at 0 vary (~2.7m when ADS with a 15-zoom stat). 
      • 1.3m at 100 vary (~2.275m when ADS with a 15-zoom stat). 
    • Reduced harm falloff far distance. 
      • 1m at 0 vary (~1.35m when ADS with a 15-zoom stat). 
      • 1.3m at 100 vary (~1.75m when ADS with a 15-zoom stat). 
    • Reduced recoil scalar variance between 0 and 100 stability: 
      • 0 stability: unchanged at 0.750. 
      • 100 stability: elevated from 0.500 to 0.550 (i.e. elevated the recoil penalty barely). 
    • Reduced unmodified High-Impact cost time from 1.000 to 0.960s. 
    • Increased High-Impact harm per burst by 10. 
    • Increased unmodified Precision cost time from 0.740 to 0.780s. 
    • Increased unmodified Rapid-Fire cost time from 0.460 to 0.500. 
    • Decreased Rapid-Fire harm per burst by 20. 
    • New cost time and harm per burst for all fusion rifle subfamilies: 
      • High-Impact: 0.960s, 330 harm. 
      • Precision: 0.780s, 280 harm. 
      • Adaptive: 0.660s, 270 harm. 
      • Rapid-Fire: 0.500s, 245 harm. 
  • Auto Rifle:
    • Increased harm falloff close to distance by 0.75m. 
  • Pulse Rifle: 
    • Increased harm falloff close to distance based mostly on the vary stat: 
      • 0 vary: elevated from 15 to 16m. 
      • 100 vary: elevated from 22.5 to 24m. 
        • (Note that that is the hip-fire falloff distance and is multiplied by the zoom worth to get the intention down sights falloff distance). 
      • Damage falloff far distance stays 40m whatever the vary stat. 
    • Increased Lightweight (450RPM) Pulse Rifle harm per bullet from 15 to 16 (with a 1.65x precision scalar this can enhance precision harm from 24.75 to 26.4). 
      • This received’t change the optimum time to kill (TTK) in PvP however will cut back the variety of crits required. 
  • Submachine Gun (SMG): 
    • Increased harm falloff close to distance by 1.5m. 
    • Adjusted zoom values on most viable Legendary SMGs and one Exotic. 
      • Shayura’s Wrath: 17 → 16. 
      • Multimach: With max zoom scope: 17 → 15 (second highest zoom will carry this to 14 as an alternative). 
      • Stochastic Variable: 13 → 14. 
      • Ikelos: already did this in 600, however 13 → 14. 
      • Seventh Seraph: 13 → 14. 
      • Every Waking Moment: 13 → 14. 
    • Nerfed Adaptive SMGs physique harm to extend their physique shot TTK by one bullet with out impacting optimum. 
      • Decreased physique harm from 12 to 11.25. 
      • Increased precision multiplier from 1.35 to 1.44. 
  • Hand Cannon: 
    • Precision Frame Hand Cannons 
      • Intrinsic switched from an airborne penalty scalar to +25 airborne effectiveness stat. 
  • Machine Gun: 
    • Increased harm by 40% in opposition to PvE enemies (20% vs bosses). 
      • Xenophage and Grand Overture don’t obtain the bonus harm in opposition to bosses. 
  • Sword: 
    • Fixed a number of inconsistencies in stat show between totally different Swords (this has no gameplay influence). 
    • Increased the cost fee of Sola’s Scar from 20 to 50 to match Temptation’s hook. 
  • Trace Rifle: 
    • Increase Trace Rifle buff in opposition to non-red bar combatants to a complete of 20% over dwell. 
    • Increased ammo picked up per Special ammo brick from 18 to 30. 
  • Glaive: 
    • Increased melee harm versus PvE enemies (apart from bosses and automobiles) by 25%. 
    • Reduced power drain pace whereas shielded by 30%. 
    • Increased projectile pace depending on the vary stat: 
      • At 0 stat: elevated from 30 to 60 m/s. 
      • At 100 stat: elevated from 80 to 100 m/s. 
    • Rocket Launcher: 
      • Fixed rocket harm scalar by ROF so it applies to influence and detonation harm and elevated the distinction from 5% to 10%. 
      • Reduced the Eyes of Tomorrow harm map buff from 1.3x to 1.2x because it will get 1.1x from this Rocket Launcher change (no different Exotic Rocket Launcher must be affected). 

Exotics 

  • All Exotics that shipped earlier than the Forsaken enlargement launch now have their kill trackers seen by default. 
  • Fighting Lion: 
    • Reverted the Season 15 breech Grenade Launcher blast radius discount, however only for Fighting Lion, by growing blast radius by 0.4m. 
    • Increased harm by 5%. 
  • Eyes of Tomorrow: 
    • Increased harm vs bosses and Champions by 30%. 
  • Leviathan’s Breath: 
    • The Archer’s Tempo perk from the catalyst now has elevated impact (simply on this weapon). 
      • The normal draw time scalar for Archer’s Tempo is 0.75x, it’s now 0.5625x on Leviathan’s Breath. 
    • Added a small delay earlier than detonation on Champions, mini-bosses, and executives.  
      • This permits the influence to stun an Unstoppable Champion and the detonation to deal bonus harm in opposition to the surprised Champion. 
    • Damage modified to be extra of an excellent break up between influence and detonation, and elevated harm throughout the board by ~50%. 
      • Overall harm vs Champions are roughly doubled (much more in comparison with shooting an un-stunned unstoppable Champion). 
    • The Huckleberry: 
      • Increased zoom stat from 13 to fifteen. 
  • Xenophage: 
    • Reverted the Season 15 change (which decreased the speed of fireplace to 100RPM). 
      • Increased fee of fireplace from 100RPM to 120RPM. 
      • Reduced harm per bullet to match the earlier. 
      • Doesn’t profit from the Season 15 or Season 17 Machin Gun PvE harm buffs. 
  • Le Monarque: 
    • Reduced poison tick harm vs gamers by 25%. 
    • Changed poison harm sort from burn to poison. 
    • Increased poison tick harm vs AI by 50%. 
  • Lorentz Driver: 
    • Reduced physique shot harm in opposition to gamers by 20%. 
    • Body harm reverts to outdated conduct when within the weapon’s harm mode. 
    • Precision harm in any mode unchanged. 
  • Skyburner’s Oath:
    • Increased aim-down-sights (ADS) projectile pace to 9999 (i.e., this projectile is now hitscan). 
    • Both ADS and hip-fire are actually 150 RPM. 
    • Hip-fire projectile now not tracks, however arcs much like a Grenade Launcher have a bigger detonation dimension than ADS. 
    • The hip-fire detonation additionally applies Scorch to targets. 
    • The bonus vary from the Masterwork has been rolled into the bottom stats of the weapon. The Masterwork now grants bonus reload pace as an alternative. 
    • Has the best airborne effectiveness stat of any weapon within the game. 
  • The Last Word: 
    • Reduced mouse and keyboard recoil penalty from 33% to 22%. 
  • Arbalest: 
    • Reduced harm vs Champions by 25% (will nonetheless break limitations in a single hit). 
  • Graviton Lance: 
    • Catalyst modified from granting Hidden Hand to granting Vorpal Weapon and Turnabout. 
  • Grand Overture: 
    • Reduced time between bursts when in missile mode. Holding the set off will now hearth all missiles in a steady burst, tapping will hearth 5-round bursts.
  • Wavesplitter – Void 3.0 update: 
    • Picking up an Orb of Power now grants 10s of most energy and caps at 20s, up from 5 and 10, respectively. 
      • Now suppresses targets on sustained hearth whereas on this mode. 
  • Osteo Striga: 
    • Corrected rotation on the projectile mannequin. 
  • Exotic Glaives: 
    • Titan Glaive, Edge of Action: gamers now acquire a Void overshield from getting into the bubble. 
      • Helm of Saint-14′ Starless Night now applies to this bubble because it does for Ward of Dawn. 
    • Warlock Glaive, Edge of Intent: elevated pace and acceleration of the therapeutic turret projectiles. 
    • Hunter Glaive, Edge of Concurrence: tripled the harm of the wave detonation, elevated the variety of enemies it could actually chain to from 4 to eight. 
  • Lord of Wolves is sort of a Shotgun however has some customized tuning, so it wanted some changes to preserve tempo with the final couple of Shotgun adjustments: 
    • Reduced harm falloff begin and finish by 25%. 

Perks

Note: where an enhanced perk exists and an adjustment is required, it’s been adjusted in the identical manner. 

  • Snapshot Sights: 
    • Increased ADS animation pace scalar from 0.5 to 0.75 for Special ammo weapons (i.e., made the pace slower, although Primary ammo weapons are unchanged). 
  • Opening Shot: 
    • Removed the harm falloff scalar. 
    • Increased vary stat bonus from +20 to +25. 
  • Full Choke: 
    • Increased unfold angle scale from 0.95 to 0.9625 (i.e., narrows the unfold rather less).
  • Smoothbore: 
    • Reduced unfold angle scale from 1.1 to 1.075 (i.e., widens the unfold rather less).
  • Desperado: 
    • Increased hearth restoration scalar from 0.415 to 0.7 (i.e., doesn’t hearth as quick with the perk lively). 
    • Reduced period from 7s to 6s, added a timer to the buff textual content. 
    • Removed the PvE harm penalty. 
      • This will enable it to work as supposed on another subfamilies, not simply High-Impacts. 
  • Shoot to Loot: 
    • Now solely prompts if the participant is able to selecting up the ammo brick. 
    • The cooldown has been eliminated. 
  • Air Assault: 
    • Now grants as much as +60 airborne effectiveness stat when wounded (identical set off circumstances as Eye of the Storm). 
  • Mulligan: 
    • Increased probability to return ammo on a miss from 20% to 35% on Primary ammo weapons.
    • Unchanged on Special and Heavy ammo weapons.
  • Compulsive Reloader: 
    • Increased reload stat buff from +40 to +50. 
    • Added a 0.95x reload animation scalar. 
  • Adagio: 
    • Reduced the harm bonus for Shotguns from 30% to twenty%.
  • Harmony: 
    • Fixed a difficulty where kills from the weapon with this perk may generally activate the perk if stowed rapidly. 
  • Skulking Wolf: 
    • The perk period has been modified to 10 seconds to be used within the up to date Iron Banner mode. 

Mods 

  • Icarus Grip: 
    • Removed airborne accuracy scalar, now grants +15 airborne effectiveness stat. 
  • Adept Icarus: 
    • Removed airborne accuracy scalar, now grants +15 airborne effectiveness stat and +5 dealing with. 

Abilities 

  • Solar Subclasses:
    • Reworked to suit the Subclass 3.0 system, particularly: Solar subclasses now use the Aspect and Fragment system utilized by Stasis and Void. 
    • Standardized a set of buffs and debuffs aligned to the Solar harm sort used throughout your subclass, weapons, and armor: 
      • Cure – You are healed in a burst of mending Solar Light. 
      • Restoration – You repeatedly regenerate health and shields over time. Cannot be interrupted by taking harm. 
      • Radiant – Your weapons are enhanced by the ability of the Traveler and deal elevated harm to foes. 
      • Scorch – The goal is singed by harmful Solar Light, taking harm over time. Scorch harm will increase because the goal accumulates extra Scorch stacks. After 100 Scorch stacks are utilized to the goal, they Ignite. 
      • Ignite – A big, damaging Solar explosion in an space across the goal. 
    • Hovering over Aspects, Fragments, or skills on the Solar subclass display screen now shows a tooltip flyout detailing any related standing results. 
    • Some outdated subclass perks have been deprecated, whereas others have been rolled into base skill conduct, Fragments or Aspects can have fluid conduct due to that. 
    • All classes now have entry to all Solar grenades.  

Grenades 

  • Healing Grenade (NEW): 
    • Releases a wave of benevolent Solar Light on influence with targets or the atmosphere that Cures allies and creates a blessing that grants Restoration on pickup. Tracks to allies in its flight path. 
  • Solar Grenade: 
    • Now applies 20 Scorch stacks to targets on preliminary detonation and 14 Scorch stacks per second to targets within the lingering harm quantity as an alternative of a generic Solar burn impact. 
    • Base cooldown elevated from 105s to 121s. 
  • Tripmine Grenade: 
    • Now applies 40 Scorch stacks to targets caught within the blast. 
  • Firebolt Grenade: 
    • Now applies 20 Scorch stacks to targets hit by secondary seekers. 
  • Fusion Grenade: 
    • Now applies 40 Scorch stacks targets caught within the blast.
  • Incendiary Grenade: 
    • Now applies 60 Scorch stacks to targets caught within the blast, reasonably than making use of a generic Solar burn impact. 
  • Thermite Grenade: 
    • Now applies 10 Scorch stacks to targets hit by every wave. 
  • Swarm Grenade: 
    • Now applies 5 Scorch stacks to targets caught in every drone’s detonation. 

Hunter 

  • Gunslinger 
    • Split Golden Gun into two separate variants, Deadshot and Marksman: 
      • Deadshot (6-shot variant):
        • Now offers elevated harm whereas Radiant. 
        • Now refunds a Golden Gun spherical while you trigger a goal to Ignite whereas your Super is lively, reasonably than on any kill. 
      • Marksman (3-shot variant): 
        • Now offers elevated harm whereas Radiant. 
        • Now over-penetrates targets by default. 
      • Blade Barrage: 
        • Increased consistency of monitoring energy. 
          • Knives can now observe targets extra predictably at very shut and really far ranges.
        • Increased PVE harm vs. PVE combatants by 25%. 
      • Knife Trick: 
        • Now applies 20 Scorch stacks per knife reasonably than a generic Solar burn impact. 
      • Weighted Throwing Knife: 
        • Now refunds your class skill on precision kill reasonably than itself. 
        • Now causes Scorched targets to Ignite on hit.
      • Lightweight Knife (new melee): 
        • A fast Throwing Knife choice that offers reasonable harm and causes you to grow to be Radiant while you land a precision hit. 
      • Acrobat’s Dodge (new skill): 
        • Perform an acrobatic leap, driving a Solar knife to the bottom. On touchdown, you and close by allies are made Radiant. 
      • Deprecated the Practice Makes Perfect subclass node perk. 
      • Reworked the Knock ‘Em Down subclass node perk: 
        • Now passively grants additional bonuses to your Solar Supers: 
          • Marksman Golden Gun has 15% additional damage resistance and 4 seconds increased duration (+33%). 
          • Deadshot Golden Gun has 4 seconds increased duration (+33%). 
          • Blade Barrage now fires 5 additional knives per wave (+70%). 
        • In addition, Radiant-defeating targets with your equipped Throwing Knife refunds your melee energy.
  • Nightstalker 
    • Trapper’s Ambush: 
      • Landing detonation now counts as melee harm and can set off perks like Echo of Exchange and Melee Wellmaker.
    • Stylish Executioner: 
      • After a Stylish Execution, your weakening melee assault now additionally offers bonus harm to targets.
    • Arcstrider:
      • Fixed a difficulty where Tempest Strike would generally fail to journey via doorways with low ceilings.

Titan 

  • Sunbreaker 
    • Hammer of Sol: 
      • Now shatters into explosive secondary projectiles as default conduct. 
    • Burning Maul: 
      • Increased preliminary gentle assault lunge distance. 
      • After touchdown ten gentle assault hits, now robotically spawns a Heavy assault cyclone on the goal’s location. 
    • Hammer Strike: 
      • No longer weakens targets. 
      • Now applies 40 Scorch stacks to the first goal hit by Hammer Strike and offers harm to targets behind them. If the first goal is killed by a Hammer Strike direct influence, they robotically Ignite. 
    • Throwing Hammer: 
      • Now applies Cure (along with refunding the melee price) when picked up if the Hammer struck a goal. 
      • Deprecated the Mortar Blast melee skill and the Explosive Pyre and Tempered Metal subclass node perks. 
    • Roaring Flames: 
      • Now prompts from Solar skill kills and kills with Solar Ignitions. 
      • Damage scalar decreased to compensate for anticipated elevated uptime: 
        • Now 20% elevated skill harm to combatants per stack, down from 30%. 
          • Note: melee harm bonus is decreased when Peregrine Greaves, One-Two Punch, Wormgod Caress, or Synthoceps’ perks are additionally lively. 
        • Now ~13% elevated skill harm to gamers per stack, down from 25%. 
    • Sol Invictus: 
      • Sunspots are actually created from Solar skill kills, kills on Scorched targets, or Hammer of Sol impacts. 
      • Sunspots now apply Scorch (along with dealing harm) to targets that cross via. 
      • Sunspots now not present an outgoing harm enhance, however now grant Restoration while you cross via a Sunspot you created. 
      • Grenade and melee regeneration bonus scalar granted by Sol Invictus (beforehand Sun Warrior) decreased from 3 to 1.5. 
        • In basic, we wish important quantities of skill regeneration to come back from buildcrafting reasonably than any single source, and the quantity of bonus power granted by Sun Warrior didn’t meet our targets within the new system where further buildcrafting parts are current.  
  • Sentinel 
    • Offensive Bulwark: 
      • Increased the period of time added to your Void Overshield’s period while you defeat a goal with a melee assault. 
      • Now 6 seconds bonus period, up from 2 seconds. 
  • Behemoth 
    • Diamond Lance: 
      • Fixed a difficulty where the Diamond Lance pickup interactable would delete itself if an enemy participant walked via it. 

Warlock 

  • General 
    • Added a small quantity of airborne tolerance when casting a rift to scale back cases of the cast sequence terminating early whereas on uneven terrain.  
      • Note: this transformation was additionally beforehand utilized to the Titan Barricade skill with the launch of The Witch Queen. 
  • Dawnblade 
    • Daybreak: 
      • Now sends out a streak of flames on influence as default conduct. 
  • Well of Radiance: 
    • No longer offers an overshield to gamers standing within the Well. 
    • Now harm resistance has elevated vs. harm from combatants, participant skills, and Special and Heavy weapon harm to partially offset the loss in uncooked HP. 
  • Celestial Fire: 
    • Tracking effectiveness elevated at longer ranges. 
    • Reduced harm of every particular person projectile from 35hp to 30hp. 
    • Damage scalar elevated in opposition to PVE combatants by 25%.
  • Incinerator Snap (new melee skill): 
    • Snap your fingers to create a short-range fan of burning sparks which explode and Scorch enemies.
  • Phoenix Dive (NEW): 
    • Dive to the bottom and create a burst of Solar Light that Cures your self and close by allies. 
  • Deprecated the Guiding Flame and Igniting Touch melee skills, and the Divine Protection and Everlasting Fire subclass node perks. 
  • Heat Rises: 
    • Now additionally improves Phoenix Dive. While Heat Rises is lively, you’re granted Restoration whereas diving, and deal harm to and Scorch close by enemies on touchdown. 
    • Now grants +70 airborne effectiveness to your outfitted weapons reasonably than eradicating the airborne accuracy penalty.
  • Voidwalker 
    • Pocket Singularity: 
      • Improved consistency at shut ranges. 
      • Now additionally disables targets’ melee lunge for 1 second on hit. 
  • Stormcaller 
    • Ball Lightning: 
      • Projectile now arms extra rapidly after passing over a goal to resolve a difficulty where the downward detonation may overshoot targets behind cowl. 

Solar Aspects 

  • Hunter: 
    • Knock ‘Em Down 
    • On Your Mark 
    • Gunpowder Gamble 
  • Titan: 
    • Roaring Flames 
    • Sol Invictus 
    • Consecration 
  • Warlock: 
    • Icarus Dash 
    • Heat Rises 
    • Touch of Flame 

Solar Fragments 

  • Ember of Singeing 
  • Ember of Benevolence 
  • Ember of Eruption
  • Ember of Searing 
  • Ember of Beams 
  • Ember of Combustion 
  • Ember of Torches 
  • Ember of Tempering 
  • Ember of Blistering 
  • Ember of Solace 
  • [REDACTED] 
  • [REDACTED] 
  • [REDACTED] 
  • [REDACTED] 

Solar-Focused Exotic Armor Updates 

  • Loreley Splendor Helm: 
    • The Sunspot created by Loreley Splendor Helm now when casting your Barricade or while at critical health has improved Restoration effects. 
  • The Bombardiers: 
    • Now apply Scorch to targets rather than a generic Solar burn effect. 
  • Dawn Chorus: 
    • Now causes your Daybreak projectiles to apply Scorch to impacted targets rather than a generic Solar burn effect. 
    • Now increases the damage your Scorch effects deal. 
  • Phoenix Cradle: 
    • Now applies the Sol Invictus buff and Solar Restoration to allies that pass through your Sunspots. 
  • Young Ahamkara’s Spine: 
    • No longer grants skill power from burn harm ticks. 

General 

  • Void Invisibility: 
    • Radar ping loop now begins after 5 seconds of invisibility, up from 3. 
      • With Update 4.0.0.4, we made a change to radar conduct for invisible targets. We imagine that this was the fitting path ahead, however our tuning was barely too aggressive and eliminated area within the Nightstalker package that allowed them to intelligently flank bunkered gamers. 
      • The adjustments on this update imply that base Vanishing Step or Trapper’s Ambush melee invisibility won’t set off a second radar ping (until the invisible participant begins sprinting or makes use of their vertical motion mode). With one source of invisibility extension (like Echo of Persistence or Graviton Forfeit) lively or with an prolonged invisibility impact (like a Trapper’s Ambush Quickfall or Stylish Executioner activation), one further radar ping will happen, and if two extensions are used then two further radar pings will happen. 
  • Void Volatile: 
    • Fixed a difficulty where unstable detonations might be utilized to a single goal instantly reasonably than occurring the supposed 1-second cooldown. 
      • We don’t imagine this can lead to a noticeable player-facing distinction in unstable conduct or efficacy exterior of edge instances with Volatile Rounds or Controlled Demolition however will likely be maintaining a tally of this going ahead. 
    • Lowered the quantity of physics acceleration utilized to targets by unstable detonations. 
  • Resilience: 
    • Now grants elevated incoming flinch resistance and harm resistance vs. PVE combatants. 

Power and Progression 

  • Power Bands have been elevated for the brand new Season: 
    • Power Floor: 1350 (unchanged) 
    • Soft Cap: 1510 (up from 1500) 
    • Powerful Cap: 1560 (up from 1550) 
    • Hard Cap: 1570 (up from 1560) 
  • The Character Power Boost has been elevated to 1510 with the brand new Soft Cap. 

Bounties and Pursuits 

  • Fixed an error granting unintended progress for Weapon Flair Triumph. 
  • Activity streaks for Crucible, Vanguard, Xur’s Strange Favor, and Gambit now not reset while you enter a non-ritual exercise. Instead, they rebalance themselves each time you full a ritual exercise, so you may by no means have a complete of extra the 5 throughout the 4 reputations. 
  • Players now not obtain Gunsmith popularity for finishing marketing campaign missions. 
  • Public occasions targets now award participation for all sorts of public occasions. 
  • Fixed a difficulty where The Butler RS/2 Rocket Launcher is rewarded to a brand new Guardian after beginning the New Light marketing campaign a second time. 
  • Fixed a number of points affecting the runes within the Veles Labyrinth Lost Sector within the Cosmodrome. 
  • Removed bounty associated targets from Gambit, Crucible, and strike intro quests. 
  • Fixed a difficulty where new characters would begin with different subclasses unlocked when deleting a veteran character.  
  • Vendor buttons resulting in skills now show a verify mark to indicate all skills have been acquired from subclass tree. 

Rewards 

  • Dares of Eternity: Increased Strange Coins earned from the reward chest in Dares of Eternity from 1 to three. This doesn’t have an effect on the variety of Strange Coins earned from Lightning Round chests. 
  • Dares of Eternity: Fixed a difficulty that might outcome within the Pinnacle reward for finishing the weekly exercise problem to lead to duplicates extra typically than supposed. 
    • Seasonal Challenges with distinctive gadgets or upgrades now show these rewards with giant icons. Experience and Bright Dust proceed to make use of smaller icons. 

Season Pass 

  • Going ahead, Catalyst Quest Boosts acquirable from the Season Pass will apply to all lively Season Pass Exotic catalyst quests. This applies to Season of the Risen and after. 
  • A Season Pass unique Ghost projection has been added to the premium observe (out there at rank 45). 
    • Some current rewards had been moved/consolidated to accommodate this transformation however no gadgets have been faraway from the Pass.

Vendors 

  • Xur’s stock ought to now not be totally different if gamers handle to search out him at locations shortly after the weekly reset occurs on Tuesday. He will nonetheless reappear with new presents from the Nine when he returns at his repeatedly scheduled time on Friday. 
  • Updated the names and descriptions for some vendor engrams. Engram gadgets titled “Gear” ought to straight reward you with an merchandise of that sort, whereas engrams gadgets titled “Engram” ought to reward you with a decryptable engram you may carry to Rahool or focus at a vendor. 

Platforms and Systems  

  • Cleaned up Audio settings for voice chat on non-PC platforms: 
    • Voice Settings: Remove console voice chat settings for Blended, Headset Only, Speakers Only. 
  • Improved the consistency with which PlayStation and Xbox platform rosters update the web standing of platform mates. 

Localization

  • The voice actor for Eris Morn’s Italian dialogue has been recast. 

General  

  • Season 17 entitlement updates (Seasonal Silver Bundle, Season Pass, The Witch Queen Dungeon Key): 
    • The Witch Queen Dungeon Key (which incorporates each S17 and S19 dungeons) will instantly be granted to gamers who personal or buy The Witch Queen Deluxe Edition or improve the already-owned copy to Deluxe. 
    • For gamers who don’t personal The Witch Queen Deluxe Edition, The Witch Queen Dungeon Key will be bought a la carte from the Eververse retailer instantly upon 4.1.0 launch, or through the Duality dungeon node or Hawthorne vendor when the dungeon launches. 
  • Scorn sniper harm introduced in step with different combatant sniper weapons. Spread of projectiles elevated to scale back cases of a number of projectiles hitting gamers. 
  • Removed veteran participant Void 3.0 tutorial. 

New Light 

  • New Light Solar 3.0 updates: 
    • New Hunter characters will begin with the reworked Solar 3.0 subclass.  
    • New Titan and Warlock characters will begin with Void 3.0 subclasses.  
    • Subclasses you haven’t acquired can be found after ending the A Guardian Rises questline and speaking with Ikora Rey in the course of the A Spark of Hope quest.  
  • New Hunter characters will begin with Solar subclass skills supposed to be extra pleasant and interesting to new gamers. Additional skills could also be unlocked by buying them from Ikora within the Tower and finishing meditation: 
    • Hunter: 
      • Super Ability: Deadshot Golden Gun (6-shot variant) 
      • Class Ability: Marksman Dodge 
      • Movement Ability: Triple Jump 
      • Charged Melee: Knife Trick 
      • Grenade: Swarm Grenade 
    • Titan: 
      • Super Ability: Hammer of Sol 
      • Class Ability: Towering Barricade 
      • Movement Ability: Strafe Lift 
      • Charged Melee: Hammer Throw 
      • Grenade: Thermite Grenade 
    • Warlock: 
      • Super Ability: Daybreak 
      • Class Ability: Healing Rift 
      • Movement Ability: Burst Glide 
      • Charged Melee: Incinerator Snap 
      • Grenade: Solar Grenade