destiny-2-iron-banner:-a-player’s-guide-to-making-the-best-of-a-flawed-event
Destiny 2’s Season of the Haunted launched a reworked model of Iron Banner. Many have been relieved to see the outdated mode get an update. However, Destiny 2’s Iron Banner rework nonetheless wants a serious rework. Here is what it’s good to know in regards to the up to date Iron Banner and the foremost points with “Rift.”

Valus Forge Receives New Rank Up System

The Iron Banner rank rewards system now resembles the one which now we have already seen adopted for Vanguard, Crucible, Gambit, and Trials of Osiris. On prime of it, gamers are capable of focus Engrams for particular Iron Banner rewards. This is very helpful for newer gamers as Iron Banner armor items usually drop with larger stats.

Daily Challenges have additionally changed the earlier weekly bounties. There is a brand new “daily challenge” on a regular basis and gamers should full 4 of those challenges earlier than Iron Banner is completed for the week with the intention to earn a Pinnacle drop. For instance, gamers have been tasked yesterday with competing in matches utilizing both the Void or Solar subclasses.

The “daily” and “weekly” terminology has been a bit complicated, however general it is a significantly better system than the earlier bounties. We are additionally glad to see the Iron Banner rank rewards system drop the token system and obtain a makeover. Unfortunately, the precise gameplay of Iron Banner wants loads of work….

What is Rift?

Iron Banner was beforehand a barely souped-up model of Control however now options the “Rift” mode. Rift is a 6v6 mode through which gamers race to the middle of the map to seize the “Spark.” Players should then dunk the “Spark in the enemy’s “Rift.” Players who’re holding the Spark obtain a buff that totally permits them to shoot their weapons and use their skills besides for his or her Super. If the participant dies whereas carrying the Spark, one other participant can decide it up. If one holds the Spark for too lengthy, the Spark will detonate. There aren’t any factors for kills—there are solely factors for efficiently dunking the spark. Rift is actually the Destiny 2 model of the traditional game “Capture the Flag.”

Iron Banner Respawn Times and Transmat are Long and Unnecessary

The premise of the mode sounds enjoyable, however the execution is severely missing in a number of methods. First, it takes ten seconds to respawn and you’ll respawn on the opposite facet of the map. If the enemy is close to your rift, you’ll respawn in your enemy’s camp. It is feasible to revive your teammates, however gamers will usually both be centered on defending the particular person carrying the Spark, taking out the enemy’s Spark service, or trying to not get mowed down by a rocket launcher. This implies that many gamers spend many of the matches operating across the map making an attempt to catch as much as their teammates or disguise from aggressive enemies. This results in boring, usually one-sided matches.

Second, gamers should dunk their Spark 5 occasions with the intention to win. Players are transmatted to their respawn location on the finish of the map and these respawn places by no means change. This results in very lengthy matches with pointless and uneventful downtime.

Bad Iron Banner Map Circulation

There are at the moment solely a handful of maps through which Rift can happen and the vast majority of gamers appear to search out themselves combating on the brand new map “Disjunction.” We performed on Disjunction so many occasions that we personally thought Rift was a set map every week till we lastly received Bannerfall.

Disjunction is a model new map that many gamers, together with ourselves, have been unable to play on final week. Players due to this fact discovered themselves needing to study each a brand new mode and new map. Disjunction can be Destiny 2’s largest map and it isn’t perfect for a mode where you spend a lot of your time sprinting to search out the motion. It also can simply be boring to play on the identical map time and again, particularly in a mode through which gentle stage is now not enabled and rewards are lackluster. 

Warlocks and Titans are Out of Luck

Rift primarily requires mobility. It was due to this fact unsurprising to see principally Hunters operating across the map. Unless you like Icarus Dash, your play fashion will possible not work in Rift. One would suppose {that a} defensive play fashion would work nicely in a Capture the Flag Kind of mode. However, there are such a lot of totally different paths one can run alongside on a map like Disjunction that any play fashion that depends on a ability in addition to mobility feels a bit ineffective. Rift due to this fact surprisingly requires one to play in a really particular approach that extremely favors Hunters.

We don’t suppose that Bungie wants to completely return to the drafting board. Nevertheless, Rift wants some main tuning if it’s going to be pleasant. Most Destiny 2 gamers thus far agree with this evaluation. We hope that Bungie will make the mandatory modifications to the Iron Banner when it returns once more in a number of weeks.

Images courtesy of Bungie/Sony