Senior Microsoft workers together with varied video games business stakeholders have been taking to the stand this week because the US Federal Commerce Fee makes an attempt to dam the proposed $65 billion greenback acquisition of Activision Blizzard. Up to now we have seen Bethesda questioning why Microsoft’s so glad for CoD to stay on PlayStation whereas Starfield stays Xbox and PC unique, together with the information that Phil Spencer thought of shopping for Srga in 202 to be “most engaging” and requested the highest brass permission to take action.

As a part of the invention course of an entire tranche of inner emails and paperwork have been made, amongst which is a Microsoft abstract card regarding Bohemia Interactive: the developer behind ArmA, Day Z, and Vigor. The doc provides a potted historical past of the studio, explaining its main properties and technique, throughout which it notes Day Z stays “one of the crucial performed PC / console video games to this present day”, citing a peak concurrent person rely for the 30 days earlier than the submission of just below 35,000 gamers, and a complete of just below 19 million console hours logged.

Then it goes on to simply straight-up verify that, yep, Day Z 2 is in improvement. Below further data the doc says straightforwardly that “Dev engaged on ArmA Reforged, ArmA 4, and Day Z 2.”

We have identified in regards to the first two for some time, and Reforged is at the moment in early entry. No projected launch window is given nor any clue about how far alongside in improvement the challenge is, however on condition that Bohemia’s latest titles are being made with its new Enfusion engine, it appears a cert that this would be the case right here. Numerous participant stats listed by Microsoft additionally make it clear that Day Z is by far the studio’s hottest game, so the information is maybe unsurprising. 

The larger query will likely be where Bohemia thinks Day Z 2’s design ought to go, as a result of it is arguably a foundational title for what would develop into the battle royale style, which has subsequently taken on a lifetime of its personal. I am keen on Day Z, however it’s a slow-paced and tense expertise, and it all the time felt like PUBG’s genius was distilling this into 20 minute bursts. The assorted competitors since has additionally emphasised ease of accessibility, match time, and oft-spectacular traversal mechanics. However Day Z as-is stays vastly standard, so maybe a simple however shinier sequel is the best way to go.

One different fascinating notice from this doc is that Bohemia “finds difficulty accepting PC Game Cross” although it is pleased with Day Z’s efficiency on console. Which is sensible for such a PC-centric developer, and is yet one more trace of wider unease amongst studios over where precisely Microsoft’s going with this factor. As for Day Z 2, do not anticipate to listen to way more till Bohemia’s obtained ArmA 4 out of the door, which could possibly be years away.