darkish-and-darker-devs-apologize-for-buggy-playtest,-however-i-for-one-am-glad-i-torrented-it

After the game was pulled from Steam on account of an ongoing authorized struggle with Nexon, Darkish and Darker’s builders determined to go underground, asking gamers to torrent the most recent playtest. Stunning most likely nobody, that did not make for essentially the most logistically sound weekend. “We wish to apologize for all of the bugs, instability, and hurdles that you simply needed to endure throughout this playtest,” Ironmace CEO Terence Park posted within the official Discord server at this time.

The weekend was certainly fraught with hurdles, from the preliminary torrent download hyperlink getting pulled first from Discord after which Twitter, two subsequent hotfixes that had been additionally distributed by torrent, and a few prolonged server downtime on Saturday. All that on high of the conventional bugs, PvP imbalance, and crashing you’d anticipate from an internet game’s alpha check.

Particularly, Ironmace launched a brand new map referred to as The Ruins, an out of doors setting a lot totally different from the normal dungeon crawling corridors from the final check, which it says wasn’t fairly where it needed it to be. “In our rush to indicate off the Ruins map we moved a bit too shortly and pushed it out earlier than it was totally prepared,” Ironmace stated when it issued the weekend’s first hotfix on Saturday. The builders modified the loot stability and lighting settings of the brand new map. On Monday, a second hotfix largely addressed bugs with class expertise.

“The standard didn’t meet our requirements and we are going to give attention to bettering the game for our followers sooner or later,” the announcement at this time added.

Ironmace posted extra particulars about points with the Ruins map within the Saturday hotfix. Portals all the way down to a deeper, extra harmful stage had been eliminated, turning the map right into a “single layer.” It additionally elevated the worth of loot on the map and reverted modifications to lighting that it “could have additionally gone a bit overboard with.”

I did not get an opportunity to play the primary model of the Ruins map however by the point I bought into the game on Sunday I fairly loved it. The goblin caves and dungeon maps from final check felt a bit claustrophobic at occasions and made avoiding fight with different gamers nigh inconceivable. The out of doors setting was a pleasant change, and the extra open map meant I used to be capable of mess around with placing out torches for some stealth-only extraction runs.

I did have escape portals yanked from underneath me not simply as soon as, however twice in a single evening, although, so possibly stealth is not the play in any case.

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I actually let the concern of being backstabbed get the higher of me there.

Ironmace hasn’t introduced any dates for a sixth playtest but, however says that it “will do the whole lot doable to get the game to our followers as quickly as doable and update you as a lot as we will.”