Nate is an unemployed (and from the appears to be like of it, unemployable) unhappy sack. He sprawls on the sofa in his father or mother’s basement in a grubby onesie, smoking weed and consuming junk meals, till his TV asks him “Are you continue to watching One Piece?”

However then Nate discovers a tremendous energy: strolling. Transported to a mysterious, misty world, Nate should put one foot in entrance of the opposite—which goes to be more durable than you would possibly count on as a result of Child Steps is a “literal strolling simulator” co-developed by Bennett Foddy, the particular person behind extraordinarily troublesome motion video games QWOP and Getting Over It.

“Discover a world shrouded in mist, one step at a time,” reads a press launch. “Hike the serene mountains by putting every footstep your self, in authentic physics-based gameplay from the minds behind Ape Out and Getting Over It. Take within the sights, fall in love with the native fauna, and attempt to discover which means in a wasted life.”

The trailer is hilarious—even years after QWOP I can not assist laughing at any game with awkward strolling, stumbling, and falling. The misty world offers me a little bit of a Skyrim vibe with these rocky mountain passes, misty fields, muddy roads, and darkened caverns Nate haltingly and uncertainty steps, staggers, and journeys his method although. I can not wait to play it, and I am particularly curious concerning the management system we’ll be utilizing to put every of Nate’s awkward footsteps.

Child Steps is not simply about strolling: As you see within the trailer there are encounters with different characters, reminiscent of when Nate kicks over a rock pile and angers one of many locals. And there is extra, in line with the Child Steps characteristic checklist:

  • Absolutely-simulated physics based mostly strolling
  • A world that appears to come back alive with a dynamic soundtrack constructed up out of 4 hundred and twenty beats and vibes
  • A prolonged trek up a mountain-sized mountain you can discover at your personal tempo, or slower
  • Absolutely dynamic onesie soilage system
  • Non-collectible hats

Hats you possibly can’t acquire, a particular system to soiled up your onesie, and no ticking clock to make you race? Sure, I’m very keen on Child Steps. Sadly, the game will not be setting foot on our PCs till 2024.