March 13, 2023, was an excellent day for PC Gamer affiliate editor Ted Litchfield. As a result of on that day, CD Projekt lastly mounted the grass shadows in The Witcher 3: Wild Hunt, which means he might lastly benefit from the game the way in which it was meant to be. On the time, he little question believed that peak videogame grass high quality had been achieved—and but by some means, CD Projekt has made it even higher.

The brand new-and-even-more-improved grass comes as a part of a brand new patch for The Witcher 3 that takes the game to model 4.04. It is a bit uncommon for giant patches to be rolling out for eight-year-old video games, sure, however the case of The Witcher 3 is considerably distinctive because of the main next-gen update that dropped on the finish of 2022. It introduced a complete new stage of visible constancy to the game, together with new content material and varied modifications and changes, but in addition—no actual shock right here—launched some all-new technical points that wanted to be stomped out.

Where the earlier patch aimed to make enhancements to the game’s efficiency and stability, this one is extra targeted on granular bug fixes, changes, and quality-of-life modifications. Some characters’ hair might look “too vibrant” when ray tracing is enabled, as an example, and GOG achievements had been apparently unlocking for the fallacious model of the game—each of these points have been mounted. Fog that regarded two-dimensional in some locales ought to now look correctly three-dee, an issue that might trigger the mountains round Kaer Morhen to vanish should you adjusted the digital camera angle whereas Geralt was underwater has been mounted, and naturally the large one: “Grass collision now works correctly.”

The patch is definitely greater information for anybody enjoying Witcher 3 on the Nintendo Change: It provides quite a few new on-line options together with cross-progression with different platforms, new content material together with aspect quests impressed by The Witcher on Netflix (which have already been launched on PC), varied QoL modifications together with quick-casting and on the spot herb looting, and a “curated” model of the Full Fight Rebalance 3 mod. 

The complete checklist of “notable modifications and additions” (the patch notes exclude some fixes that CD Projekt apparently felt had been too minor to say) is under:


  • Fastened a problem where GOG achievements for the Full Version would unlock for the bottom model as an alternative.
  • Frames allowed by the “Most Frames Per Second” setting will now be counted correctly when DLSS Body Technology is enabled.
  • Fastened some cases where characters’ hair might look too vibrant when Ray Tracing was enabled.
  • Bald Mountain – Fastened a crash that occurred when Ray Tracing was enabled and all the opposite Ray Tracing choices had been off.
  • The Beast of White Orchard – Fastened a problem where loading a sure checkpoint save might trigger the game to freeze if Ray Tracing was enabled.
  • Fastened a problem where the game would begin with out REDlauncher and open a browser tab request for permission to “Use Cyberpunk 2077 together with your Epic Video games Account”.
  • Fastened a problem where enter from a gamepad might nonetheless work whereas having the game in a suspended state.
  • Fastened a problem where a second cursor with excessive sensitivity would seem within the Predominant Menu when “{Hardware} Cursor” was set to “Off”.


  • Fastened a problem where sure hairstyles from the “Beard and Coiffure Set” DLC would clip by means of the Nilfgaardian helmet on previous-gen consoles.
  • Fastened a problem with flickering textures that occurred throughout Gwent matches on next-gen consoles.
  • A Towerful of Mice – Fastened a problem on previous-gen consoles where the dialog with Keira would typically not set off after the battle with the pesta.
  • Cabaret – Fastened some visible points with Dandelion’s mannequin earlier than and through the staged battle on previous-gen consoles.
  • The Final Want and Wandering within the Darkish – Fastened a problem where the game might crash on PlayStation 5 throughout these quests.
  • Improved stability throughout or after loading a save file after enjoying in Ray Tracing mode for extended intervals of time.
  • Fastened a problem where the Cross Development setting doesn’t update the interface of the Cloud Saves standing accurately on Xbox Collection X.

Visible – PC and Subsequent-Gen Unique

  • Fastened a problem where fog might look as if it had been 2D in some locations.
  • Fastened a problem where the sky’s reflection on the water with Ray Tracing enabled was partially lacking at particular places in White Orchard, Velen and Toussaint.
  • Grass collision now works correctly.
  • Added an HDR calibration possibility.
  • Fastened a problem where the mountains in Kaer Morhen might disappear when altering the digital camera angle whereas Geralt is below water.
  • Get Junior – Eliminated an pointless physique of water from Oxenfurt sewers.
  • Fastened a problem where the loading display would stutter whereas having Ray Tracing enabled.

Quests and Gameplay

  • Added an possibility to modify potions and apply oils from the radial menu.
  • Fastened a problem where Geralt’s health quickly depleted when diving.
  • The Ultimate Trial – Fastened a problem where leaving the world and coming again might trigger Lambert to face within the water as an alternative of sitting within the boat, blocking progress.


  • Addressed some points with loading saves when utilizing the Cross Development function on a number of machines with the identical GOG account.

On-line Options – Nintendo Change

  • Added a cross-progression function between platforms which replaces the earlier save file integration launched in patch 3.6 for the Nintendo Change. Your newest saves shall be routinely uploaded to the cloud so you may simply decide up where you left off on different platforms. Cross-progression gives the newest save for each save kind. This function turns into accessible after you log into your account. Please notice that it requires a GOG account no matter your platform.
  • By signing as much as MY REWARDS in The Witcher 3: Wild Hunt, gamers can obtain:
  • Swords of the 9-Tailed Vixen
  • White Tiger of the West Armor
  • Dol Blathanna Armor Set
  • Roach Card
  • Detailed info on the best way to redeem the rewards is on the market at

Extra Content material – Nintendo Change

  • Added a brand new aspect quest, In The Everlasting Fireplace’s Shadow, in Velen. Rewards are impressed by Neftlix’s The Witcher sequence.
  • Added an alternate look for Dandelion impressed by Netflix’s The Witcher sequence. You possibly can allow it in Choices → Gameplay.
  • Added an alternate Nilfgaardian Armor set impressed by Netflix’s The Witcher sequence. You possibly can allow it in Choices → Gameplay.
  • Added Chinese language and Korean voice-overs. Availability varies by area and model.

High quality-of-Life Adjustments – Nintendo Change

  • Added a Fast Signal Casting possibility. It permits indicators to be switched and cast with out opening the radial menu. Yow will discover it in Choices → Gameplay.
  • Adjusted the minimal peak for fall injury, permitting the participant to outlive falls from greater heights.
  • Herbs can now be immediately looted with a single interplay – with out the extra loot window.
  • Added choices that dynamically conceal the minimap and quest aims when not in fight or utilizing Witcher senses. Yow will discover it in Choices → Video → HUD Configuration → Cover minimap throughout Exploration and Cover aims throughout Exploration.
  • Added the choice to gradual stroll when enjoying with a controller. Now you can gradual stroll by frivolously pushing the left stick ahead.
  • Added an alternate dash mode possibility when enjoying with a controller. It is activated by tapping the left stick. Yow will discover it in Choices → Management Settings.
  • Added an choice to make target-lock unnaffected by digital camera inversion. Yow will discover it in Choices → Management Settings.
  • Improved the radial menu so bombs, bolts and pocket objects can now be switched dynamically with out opening the stock.
  • Added the choice to scale the font dimension for subtitles, NPC chatter and dialogue selections. Yow will discover it in Choices → Video → HUD Configuration.
  • Added varied different small fixes, tweaks, and quality-of-life modifications, together with a number of secrets and techniques to be found by gamers.
  • Added an possibility to modify potions and apply oils from the radial menu.
  • Added an choice to auto-apply oils in fight.
  • New default map filter. The brand new default filter hides some icons akin to “?” and boat icons with a purpose to scale back the icon flood. These icons might be turned again on with the “All” map mode toggle.

Gameplay – Nintendo Change

  • Added the mod Full Fight Rebalance 3 by Flash_in_the_flesh which incorporates stability modifications and varied fixes to gameplay. We took a curated strategy to this mod, with some parts additional tweaked from what you’ll discover within the mod by default, whereas different parts had been omitted.
  • Scavenger Hunt: Wolf Faculty Gear – Fastened a problem where the chest on the Sign Tower could not be opened.
  • From Ofier’s Distant Shores – Fastened a problem where the diagram within the chest on the bandit’s hideout might be lacking.
  • Laborious Instances – Fastened a problem where Geralt could not speak or give the letter to the blacksmith.
  • Echoes of the Previous – Fastened a problem where, after defeating the foglets, the search might get caught and it would not be potential to speak to Yennefer.
  • Wine Wars– Fastened a problem where the search could not be accomplished if the participant destroyed one of many required monster nests throughout exploration.
  • Fastened a problem where the Grandmaster Wolven Set would not require Mastercrafted objects.
  • Varied small fixes to quests and cutscenes.