capcom-guarantees-the-return-of-resident-evil-2-and-three’s-vanished-graphics-and-audio-choices

True horror struck Raccoon Metropolis final week, as legions of Resident Evil 2 and three followers—myself included—who spent far an excessive amount of cash on their graphics playing cards immediately discovered the video games’ ray tracing tech eliminated. The sudden and silent withdrawal of RT choices appeared to be tied to an April 14 patch to each video games, and it wasn’t clear if the lighting tech would ever make a return.

However it seems to be just like the elimination was a mistake, as a result of Capcom has lastly taken to Twitter to calm our nerves. “We’re conscious of an ongoing challenge with the raytracing possibility not showing within the graphics menu and presets,” stated the official Resident Evil Twitter account, promising to “have this addressed in a future update”.

See extra

Capcom did not truly element the occasions that led to RE2 and three’s ray tracing choices disappearing, nor did it present a schedule as to after they would return, but it surely’s good to know the elimination wasn’t intentional. 

I’ve reached out to Capcom to ask when ray tracing will make its return and what triggered its elimination, and I will update this piece if I hear again.

Ray tracing wasn’t the one tech that fell sufferer to a sudden disappearance. It seems to be like RE2 and three’s 3D audio choices mysteriously vanished, too. Provided that my very own audio setup consists of a crumbling set of aged Sennheisers and never a lot else, I admit I did not discover the choices had been gone. However folks with extra elaborate audio system than mine can sit up for the return of audio in three complete dimensions. Raccoon Metropolis will quickly be as ray-traced and echoey as ever.