call-of-duty:-warzone-update-reduces-player-count,-adds-fast-travel-and-new-perk-—-full-patch-notes

It’s an enormous week for developer Raven Software. Not solely did its QA workforce simply kind the primary main online game union, however the studio additionally launched the mid-season update for Call of Duty: Warzone. Among the modifications are a diminished participant depend on Caldera, a brand new quick journey system to get across the island, and the addition of a brand new weapon, the H4 Blixen SMG.

As Raven defined on the Call of Duty weblog, direct modifications to Caldera have been made to present gamers “more counters, more movement, [and] more playtime.” A brand new participant depend of 120 will definitely try this by scaling down the gang forward of the particular match. Furthermore, the underground transit system can zip you between factors of curiosity on the island. Certain stations join to at least one one other, so you’ll be able to’t freely quick journey wherever, however it’s nonetheless certain to shake up the meta.

Additional motion buffs embrace the brand new Serpentine perk, borrowed from Call of Duty: Vanguard. It reduces injury taken whereas sprinting, which you’re in all probability already doing more often than not anyway. All of this additionally comes into play in a brand new mode, referred to as Champion of Caldera. It’s an aggressive mode where kills routinely refill health, gear, and ammo. Check out the entire patch notes under. There are tons of tweaks, bug fixes, and weapon balances.

Call of Duty: Warzone update reduces participant depend, provides quick journey and new perk — full patch notes
Image through Activision

Gameplay

Counterplay

  • New Perk “Serpentine”
    • Reduces incoming injury if the Player is sprinting.

We are bringing on this new Perk from Vanguard that a few of our Players could already be conversant in. Our inner playtests highlighted the counter to ranged engagements particularly in giant open areas whereas nonetheless helpful in smaller areas. Serpentine creates a buffer between discovering cowl and it gives a boon to Players that rotate usually of their engagements. The attacking Player receives clear suggestions that their goal countered their incoming shots with a Serpentine icon being displayed.

  • New Lootable Perks | All Maps & Modes
    • Serpentine
    • Tune Up
    • Tracker
    • Hardline
    • Kill Chain
    • E.O.D.

We have been actually pleased with the response to Perk Satchels being added to floor loot so now we have expanded the checklist, alongside the inclusion of the brand new “Serpentine” Perk. We’re additionally bringing all of them to Rebirth Island.

  • New Field Upgrade “Radar Jammer” | All Maps & Modes
    • Players can deploy this Field Upgrade to scramble the Tac Map of enemy Players and forestall airborne Killstreaks from getting used within the localized space. 
    • Has an efficient radius of 125 meters
    • Effect lasts for 45 seconds
    • Susceptible to being hacked by a Player with an Engineer Perk
    • Can be connected to automobiles to turn out to be cell
  • New Lootable Loadout Drop Markers | Caldera Modes
    • Ground loot now features a uncommon likelihood to spawn a Loadout Drop Marker

Once Players have been to the Gulag, it could possibly usually be difficult to get again into rotation to face a chance of occurring to win. We needed to present Players that uncommon likelihood of putting it fortunate and discovering a technique to counter a earlier loss that will get them again into the game.

Movement

  • High Value Loot Zones | Caldera Modes
    • These zones are represented on the Tac Map by a really applicable “$” signal and can present the most effective looting alternatives.

We’ve loved seeing how the addition of this new system has pulled Players into touchdown at POIs they in any other case wouldn’t have deliberate to land – so it’s now accessible in Battle Royale game modes. We count on this to be a preferred characteristic, each for selling early engagement alternatives in addition to late-game restock alternatives.

  • New Underground Transit System | Caldera Modes
    • New quick journey system with 14 entry factors, indicated on the Tac Map and minimap by a silver “vault door” image.
    • A lighting system will present intel and assist navigate Player choices.

Warzone has had a number of Fast Travel techniques over its lifetime, all the pieces from Subways to Red Doors. With this new Underground Transit System on Caldera, now we have leveraged all of the learnings from the earlier experiences to create what we imagine to be the last word technique for moving round Caldera rapidly.

  • New Lootable “Speed Boost” Power-Up | Caldera Modes
    • Grants Players a substantial enhance in motion velocity.

We’ve added the Speed Boost Power-Up from Clash into core Battle Royale, as we appreciated the superior motion performs that it permits. Just like in Clash, this powerup is activated instantly on pickup so use this momentary velocity increase correctly.

  • New “Occupation Scan” Public Event | Rebirth Island Modes (Except Blood Money & Payload)
    • Any Players standing or crouching whereas the scan takes place could have their location uncovered on the Tac Map for all to see. Players might be knowledgeable to go inclined previous to the sweep.

Movement represents a chance for memorable engagements and encounters. With “Occupation Scan”, we needed to develop a Public Event where motion – or lack thereof – is core to the expertise. This Public Event actually brings Lethals and Tacticals like Gas Grenades and Molotovs into consideration – you should utilize them to flush enemies out of hiding to reveal them on the Map.

  • Increased Downed Movement Speed | All Maps & Modes
    • Increased the velocity at which a Player strikes whereas within the downed state.

We felt the downed motion velocity wanted a overview, primarily to permit Players who get downed an opportunity to get themselves to a safer area to permit for a revive. This is a small change on the floor that has allowed for extra attention-grabbing outcomes throughout inner playtests.

  • Stim Adjustments | All Maps & Modes In-Season
    • Slide modifier has been diminished
      • The slide modifier was just too excessive. While we imagine that sliding motion ought to be buffed when a Player is utilizing a Stim, it nonetheless wants to suit inside limits.
    • Added a Weapon injury (acquired) interruption impact
      • If a Player receives Weapon injury, the therapeutic impact might be interrupted. The earlier mechanic allowed Players to repeatedly heal themselves whereas actively taking injury – which isn’t the intent of this software.

We have loved watching the current shift in using Tacticals where Stims have turn out to be extra commonplace and provide new, high-skill performs. That mentioned, the above are two areas where now we have felt it essential to fine-tune the steadiness.

Playtime

  • New Lootable “Gulag Entry” Token | Caldera Battle Royale Modes
    • This new lootable token permits Players to reenter the Gulag upon dying.
    • When the Gulag closes, Players might be rewarded with money in the event that they nonetheless hold a token.
    • Per the conventional Battle Royale guidelines, Players will nonetheless begin every match with a single Gulag Entry token of their stock.
    • Players can solely carry certainly one of these tokens at a time.

We’ve actually loved seeing the response to our current “infinite Gulag” LTMs and needed to convey a component of this throughout to core Battle Royale. 

  • New Lootable “Redeploy Extraction” Token | Caldera Battle Royale Modes
    • This merchandise permits a Player, upon dying, to skip the Gulag and redeploy after a brief countdown.
    • If the Player nonetheless has their unique Gulag Entry from the match begin, they’ll retain it.
    • When the Gulag closes, Players might be rewarded with money in the event that they nonetheless hold a token.
    • Players under a redeploying enemy might be notified.
    • Players can solely carry certainly one of these tokens at a time.

Similarly to the “Gulag Entry” token, we felt there was a chance for a further uncommon merchandise that enables redeployment on dying – and that’s the function that the brand new floor loot merchandise, “Redeploy Extraction” fills. 

  • Increased Lootable Self-Revives | Caldera Battle Royale Modes
    • The spawn fee of lootable Self-Revive tokens has been elevated.

Upon overview we felt that Self-Revives had been too uncommon in floor loot for one thing so simply and available in Buy Stations so their likelihood of floor loot availability has been elevated.

  • Player Count Adjustment | Caldera Battle Royale Modes
    • Reduced whole Player depend per match to 120

With the addition of recent second-chance mechanics, we’re very acutely aware of creating certain the mid-game doesn’t really feel unfairly claustrophobic in comparison with the present Battle Royale pacing. We will subsequently be trialing a barely diminished Player depend throughout all core Battle Royale squad sizes. We might be rigorously reviewing sentiment and knowledge to ensure that the engagement pacing stays roughly in keeping with the present expertise and that Players can nonetheless pursue new private data.

  • Decreased Buyback Cost | All Maps & Modes
    • Decreased Buyback value to $3,000, down from $4,000

We need to assist Players with the ability to get again into the game. We felt that $4,000 was an usually unattainable value, particularly at $12,000 for a full squad in Quads. This slight discount ought to present extra possibilities for Players to extra readily get again to a full squad.

  • Death Tax Adjustment | All Maps & Modes (Except Plunder)
    • Adjusted the tax upon dying from 80:20 to 50:50 

Upon overview, the dying tax felt overly punishing, in addition to making it more durable for Players to trace how a lot money they’d nonetheless have when coming back from the Gulag. We are going to trial this new 50:50 break up and thoroughly monitor the affect it has on the worldwide money economic system.

Quality of Life Improvements

  • Expanded Squad HUD
    • New HUD parts embrace:
    • Total Squad Cash
      • An icon will seem if a Squad can afford a Loadout Drop
      • An icon will seem when Player Buyback prices are met
    • Armor Plate counter for every Squad member
      • For these instances when your mates inform you they’ve “no plates left”…
    • Possession icons for:
      • Gas Mask
      • Kill Streak
      • Self-Revive
      • Keycards
      • Gulag Entry Token
      • Redeploy Extraction Token

We have been quietly working away on this variation for some time and we’re joyful to lastly be taking the wrapping off it! Players will now discover a wealth of additional data on their Squads stock to higher inform of what you and your squad are carrying. Not solely can we really feel that it is a nice QoL characteristic however it additionally helps cognitive accessibility.

  • Improved Footstep Audio
    • The workforce has accomplished a reprioritization go of NPC footstep audio relative to different essential gameplay sounds to forestall voice culling of NPC footsteps.
  • Ranged Weapon Melee Damage Reduced
    • Gunbutting now requires 4 successive hits to eradicate a goal, up from 3.
    • Pistols require 4 hits on a goal with 250 health.

The energy of Weapon gunbutting has usually resulted in it being favored over firing the Weapon or utilizing a devoted melee. This change shifts the steadiness of energy in order that gunbutts are thought-about a final resort. We’ve additionally ensured that this variation is replicated within the infiltration expertise when not at full armor. 

  • Slide Camera Lock
    • We have addressed the horizontal digicam locking that will sometimes occur if a Player was sliding whereas navigating a slope or stairs.
  • Incoming Killstreak Warning Banner 
    • Moved the banner to seem under the Weapon reticule to forestall visible obstruction.

We have noticed an uptick in suggestions that the Killstreak warning banner would sometimes block the Player’s line of sight throughout engagements. We really feel the knowledge supplied right here is crucial to surviving an incoming Killstreak so as an alternative of eradicating it fully, now we have adjusted the positioning.

  • Menu Browsing Interruption
    • Players will now not be introduced again to the entrance finish foyer when the get together host queues into matchmaking.

With this high quality of life change Players can now have full company over their UI expertise regardless as to what the host is doing.

  • Buyback Player Prioritization 
    • The Buy Station interface will prioritize useless Squad members by itemizing them first.
  • Weapon Trade Station Updated
    • Perk Satchels added to Epic, Legendary, and Fire Sale trades
  • “Ghost” Perk Adjustment
    • Reduced Player motion velocity threshold required to set off the Perk.
  • Spawn Protection Value Adjustment
    • Players with a visual protect will take 25% diminished injury
  • Armored Truck Adjusted | In-Season
    • Decreased Health
    • Decreased Turret Damage
    • Associated Sabotage Contracts are now not accessible in Solo game modes

Other Adjustments

  • Lethals
    • Frag Grenade
      • Damage elevated by 24.5%  
    • Throwing Knife
      • Damage elevated by 20%
      • Hits to the higher torso and head will one-shot down
    • Claymore
      • Damage elevated by 20%
    • Proximity Mine
      • Damage elevated by 24.5% 
    • Semtex
      • Damage elevated by 5%

With every update we proceed to tune and steadiness throughout the board. With health rising now we have taken the chance to regulate the injury on most lethals to preserve them in an area where they can’t be ignored.

  • Health Increase | All Maps & Modes (Except Iron Trials)
    • Player core Health has been elevated from 100 to 150 throughout all modes, together with Private Matches (totaling 300 when factoring in Armor Plates).

We’ve seen the optimistic reception to the elevated Player health in Battle Royale and we are actually rolling this out globally throughout all game modes. Having a constant core Health expertise is essential in order that Players can develop belief in each their Weapons and their engagements as they play totally different modes and we’re joyful to now be rolling this out globally. Thank you on your suggestions, which knowledgeable this variation.

  • Ground Loot | All Maps & Modes
    • Adjusted to accommodate new Weapons and new builds
    • Common and Uncommon Weapons have been upgraded to characteristic extra Attachments to allow extra early game confidence in Weapons you purchase: 
      • Common (white) rarity objects now have 3 Attachments, up from 2
      • Uncommon (green) rarity objects now have 5 Attachments, up from 4
  • Gulag Loadouts | Caldera Modes
    • Loadouts have been refreshed! 

Each Weapon options extra Attachments, enabling you to return to the sphere with a Weapon equal to a uncommon floor loot configuration which ought to assist when recovering from an unfavorable place.

Bug Fixes

  • Fixed a difficulty that was stopping 120Hz assist on Xbox Series consoles.
  • Fixed a difficulty which prompted a consumer crash when utilizing FMJ and Dismantle on the identical Weapon.
  • Fixed a difficulty that will sometimes trigger a sliding Player to get caught within the Buy Station interface.
  • Fixed a difficulty that will sometimes trigger a crouched Player adjoining a wall to get caught within the Buy Station interface.
  • Fixed a difficulty which prompted the Loadout Menu to randomly seem when enjoying a match.
  • Fixed a difficulty inflicting the Welgun (VG) to not have the Frangible ammunition Attachment.
  • Fixed a difficulty which prompted the 3-Line Rifle (VG) to fireplace barely to the left.
  • Fixed a difficulty which prompted the Kong Finishing Move to not throw enemies the right distance.
  • Fixed a difficulty which prompted Calling Card names to show placeholder textual content.
  • Fixed a difficulty which prompted Tracers within the Poison Sky Mastercraft Bundle to not seem appropriately.
  • Fixed a difficulty which prompted some Weapon Attachments to seem misaligned of their Dynamic Icons
  • Fixed a difficulty where the “Perks of the Job” Mission named the inaccurate Perk required.
  • Fixed a difficulty which prompted the Unlock Mission for the “Weaver” Operator to say “Coming Soon.” 
  • Fixed a difficulty which prompted the TEC-9 (BOCW) to not show the 36 Rnd Speed Mag throughout gameplay.
  • Fixed a difficulty which prompted the Player’s view to be obstructed when ADS-ing with the Adler “Tortured and Rescued” Operator Skin.
  • Fixed a difficulty which prompted flickering textures on Heavy Weapon Drop Crates.
  • Fixed a difficulty which prompted a number of Vanguard Melee Weapons to show the identical codename.
  • Fixed a difficulty which prompted the UGR (BOCW) to expertise unintended injury discount when the EOD Perk and Explosive Rounds Magazine Attachment had been outfitted.

Weapons

New Weapon

  • H4 Blixen: Submachine Gun (VG)
    • This hard-hitting SMG presents mobility and accuracy in medium vary engagements.
    • Unlock Challenge: Get 3 Slide Kills in a single match 15 instances.

Weapon Adjustments

» Assault Rifles «

  • AK-47 (BOCW)
    • Neck Damage Multiplier decreased to 1.15, down from 1.2
    • 20″ Spetsnaz RPK Barrel 
      • Reduce Recoil Control from +8.5 to 7.5%
  • AS44 (VG) 
    • Initial Recoil barely decreased
    • Bullet Velocity elevated by 3.56%
    • Now has a functioning On-Hand perk 
  • Assault Rifle Charlie (VG)
    • Headshot Damage Multiplier elevated to 1.85, up from 1.5
      • .30-06 20 Round Fast Mags
        • Magazine Capacity elevated to 30, up from 20
      • 8mm Klauser 30 Round Mags
        • Magazine Capacity elevated to 40, up from 30
      • .50 BMG 30 Round Mags
        • Magazine Capacity elevated to 40, up from 30
        • Bullet Velocity scale from 1.1 to 1.2
      • .50 BMG 40 Round Mags
        • Magazine Capacity elevated to 60, up from 40
        • Fire Rate Multiplier decreased to -15% down from -10%
  • Cooper Carbine (VG)
    • Bullet Velocity elevated by 4.55%
  • C58 (BOCW)
    • Neck Damage Multiplier decreased to 1.1, down from 1.2
  • CR-56 AMAX (MW)
    • Max Damage decreased to 31, down from 35
    • Min Damage decreased to 24, down from 31
  • FARA 83 (BOCW)
    • Min Damage decreased to 22, down from 23
  • Nikita AVT (VG)
    • Adjusted recoil sample for ease of use
    • Sprint to Fire time elevated elevated by 10%
  • Assault Rifle Bravo (VG)
    • Headshot Multiplier elevated to 1.6, up from 1.5
      • .303 British 36 Round Mags 
        • Movement Speed scaler elevated to 1.02, up from 1.01
        • Damage Range elevated to -10%, up from -20%
  • NZ-41 (VG)
    • Adjusted recoil sample and depth when utilized in absolutely automated. 
      • Orbweaver 360mm BC Barrel
        • Horizontal Recoil management now elevated by 10% 
        • Bullet Velocity now elevated by 40%
      • Sakura 50 Round Mags
        • Fire Rate Multiplier decreased to 12%, down from 22%
        • Damage Range elevated to -12%, up from -22%
        • Bullet Velocity elevated to -15%, up from -30%
      • 8mm Klauser 40 Round Mags
        • Bullet Velocity elevated to -10%, up from -20%
        • Fire Rate Multiplier decreased to 12%, down from 16%
        • Damage decreased to -3.6%, down from -12%
      • Orbweaver Custom 
        • Bullet Velocity now elevated by 20%
        • Damage Range now elevated by 20%
      • LOR Mk1 Burst
        • Bullet Velocity now elevated by 30%
        • Damage Range now elevated by 20%
      • Ravenwood 480mm No.2 
        • Damage Range penalty eliminated
        • Bullet Velocity penalty eliminated

The NZ-41 (VG) has fallen out of favor when in comparison with the competitors, usually resulting from its difficult recoil sample. We’ve adjusted the curve in order that it’s extra logical in its motion, permitting you to foretell and compensate appropriately. We’ve additionally taken a have a look at the rate and vary bonuses supplied by Attachments and made vital changes in order that the NZ-41 (VG) can compete with the most effective. 

  • Vargo 52 (BOCW)
    • Min Damage elevated to 24, up from 23
    • Headshot Damage Multiplier elevated to 1.53, up from 1.5
  • Volkssturmgewehr (VG)
    • Headshot Damage Multiplier elevated to 1.55, up from 1.5
    • Neck Damage Multiplier elevated to 1.25, up from 1.2
    • ADS Movement Speed decreased by 5%
      • Reisdorf 22V Adjustable
        • ADS Movement Speed diminished to 25%, down from 30%
  • XM4 (BOCW)
    • Max Damage decreased to twenty-eight, down from 29
    • Max Damage Range decreased to twenty.3 meters, down from 22.3 meters 
    • Neck Damage Multiplier decreased to 1.3, down from 1.33

» Marksman Rifles «

  • SVT-40 (VG)
    • Max Damage elevated to 60, up from 57
    • Min Damage elevated to 50, up from 49
    • Bullet velocity elevated by 8.54%
  • M1916 (VG)
    • Max Damage elevated to 55, up from 53
    • Max Damage Range elevated to 58 meters, up from 45 meters
    • Bullet velocity elevated by 7.89%
  • M1 Garand (VG)
    • Headshot Damage Multiplier elevated to 1.59, up from 1.5
    • Bullet velocity elevated by 6.67%

» Sniper Rifles «

  • HDR (MW)
    • Bullet Drop-off elevated
  • Pelington 703 (BOCW)
    • Damage Range decreased to 43.2 meters, down from 48.3 meters
  • ZRG 20mm (BOCW)
    • Upper Torso Damage Multiplier decreased to 1.5, down from 1.7
    • 43.9″ Combat Recon Barre
      • Bullet Velocity decreased to 38%, down from 43%
  • Sniper Rifle Charlie (MW) 
    • Bullet velocity decreased by 5.13%
  • 3-Line Rifle (VG)
    • Bullet velocity elevated by 6.76%
    • Bullet drop-off decreased
    • Sprint to Fire Scaler elevated to 1.0, up from 0.99
    • Re-aligned the 3-line reticles to be correctly display middle
    • 500mm MN Custom
      • Bullet Velocity elevated to 25%, up from 20%
    • Empress 514mm F01 
      • Bullet Velocity elevated to twenty%, up from 16%
    • Empress 700mm TN02 
      • Bullet Velocity elevated to 35%, up from 30%
    • Kovalevskaya 700mm 
      • Bullet Velocity elevated to twenty%, up from 15%
      • Neck injury elevated to 1.3, up from 1.1
    • Kovalevskaya 820mm
      • Bullet Velocity elevated to 45%, up from 35%
    • .30-06 20 Round Mags 
      • Bullet Velocity elevated to twenty%, up from 10%
    • .303 British 5 Round Mags 
      • Damage Penalty has been eliminated. 
      • Damage Range elevated to -20%, up from -30%
  • Sniper Rifle Alpha (MW)
    • Max Damage vary elevated to 1600, up from 1375
  • Rytec AMR (MW)
    • Now one-shots to the top inside max injury vary
    • Max Damage elevated to 125, up from 102
    • Max Damage Range decreased to 59.1 meters, down from 67.3 meters
    • Headshot Damage Multiplier elevated to 2.4, up from 2.1
    • Neck Damage Multiplier decreased to 1.75, down from 2.1
  • Sniper Rifle Charlie (BOCW)
    • Now one-shots to the top inside max injury vary 
    • Max Damage elevated to 125, up from 102
    • Headshot Damage Multiplier elevated to 2.4, up from 2.1
    • Neck Damage Multiplier decreased to 1.75, down from 2.1
  • Type 99 (VG)
    • 5.6mm 8 Round Mags 
      • Damage Range elevated to -20%, up from -25%
    • 8mm Klauser 5 Round Mags 
      • Bullet Velocity scalar elevated to twenty%, up from 10%
    • Sakura 776mm Barrel
      • Bullet Velocity scalar elevated to 40%, up from 30%
    • Shiraishi 712mm Sniper 
      • Upper Torso Damage Multiplier decreased to 1.6, down from 1.81
  • Gorenko (VG)
    • Bullet Drop-off decreased
    • 420mm Empress
      • Bullet Velocity elevated to 40%, up from 11%
      • ADS Time Scaler elevated to 0.943, up from 0.9
    • Reinforced Stock
      • ADS Time Scaler elevated to 1.05, up from 1.04
    • 13mm AM 10 Round Mags
      • ADS Time Scaler elevated to 0.955, up from 0.94
  • Kar98k (VG)
    • Added Frenzy Weapon Perk
    • Max Damage vary elevated to 48.9 meters, up from 47 meters
    • K98 Scout 10.0x Telescopic
      • ADS velocity elevated to 0.75, up from 0.65 
    • VDD RE02K
      • Damage Range now elevated  by 20%
    • 8mm Klauser 3 Round Mag
      • ADS Time Scaler elevated to 1.06, up from 1.05
    • Krausnick Padded 
      • ADS Time Scaler elevated to 0.945, up from 0.934 
      • Movespeed Scale elevated to 0.95, up from 0.94

» Shotguns «

  • Damage decreased by 20% for the next Shotguns: 
    • Streetsweeper
    • Gallo SA12
    • JAK-1
    • Origin 12
    • R9-0
    • Gracey Auto

With the change to health swimming pools, automated and semi-auto shotguns had been hitting a breakpoint where the time-to-kill remained the identical because it did beforehand. This change brings these Weapons in line. 

  • Combat Shotgun (VG)
    • Movespeed Scale elevated to 0.87, up from 0.865
    • ADS Move Speed Scale elevated to 1.49, up from 1.46
    • Framble 18″ Precision
      • Bullet Velocity now elevated to 48%, up from 34%
      • Damage Range elevated to twenty%, up from 10%
    • Framble No. 3
      • Bullet Velocity now elevated by 10% 
    • Chariot 16″ Short
      • Damage vary penalty elevated to -20%, up from -30%
    • Sawed-Off
      • Damage Bonus elevated to twenty%, up from 15% 
      • Move Speed Scaler elevated to five%, up from from 4%

» Submachine Guns «

  • Milano 821 (BOCW)
    • Max Damage Range decreased to 12 meters, down from 17.8 meters
    • Mid Damage added at 33
    • Mid Damage Range added at 17.8 meters
    • Min Damage decreased to 27, down from 30
  • LAPA (BOCW)
    • Max Damage decreased to 27, down from 31
    • Max Damage Range elevated to 12.7 meters, up from 10.1 meters
    • Mid Damage decreased to 25, down from 28
    • Mid Damage Range elevated to twenty meters, up from 17.8 meters
    • Min Damage decreased to 21, down from 26
  • OTs 9 (BOCW)
    • Max Damage decreased to 29, down from 30
  • Armaguerra 43 (VG)
    • Slight discount to preliminary recoil
    • Botti 315mm CII
      • Vertical Recoil Multiplier decreased to 40%, down from 50% 
    • .30 Russian Short 34 Round Mags
      • Damage Penalty decreased to -4%, up from -5%
      • Visual Recoil decreased
  • Owen Gun (VG)
    • Upper Extremities Damage Multiplier decreased 1, down from 1.45 
    • Lower Extremities Damage Multiplier decreased to 0.9, down from 1.0
    • Max Damage Range decreased to fifteen.2 meters, down from 17.1 meters
    • Mid Damage Range decreased to 19.7 meters, down from 20 meters
    • 7.62 Gorenko 33 Round Mags
      • Fire Rate decreased to 14.5%, down from 15%
    • 7.62 Gorenko 72 Round Drums
      • Fire Rate decreased to 14.5%, down from 15%
  • Submachine Gun Alpha (MW)
    • 5.56 NATO 30-Round Mags
      • Max Damage decreased to 37, down from 38
      • Mid Damage decreased to 27, down from 28
      • Mid Damage Range decreased to 30.5 meters, down from 40 meters 
    • 5.56 NATO 60-Round Drums
      • Max Damage decreased to 37, down from 38
      • Mid Damage decreased to 27, down from 28
      • Mid Damage Range decreased to 30.5 meters, down from 40 meters 
  • Welgun (VG)
    • Added Frangible Weapon Perk
    • 120mm Gawain Short
      • Fire Rate decreased to six%, down from 10% 
      • Removed Damage Range Penalty
  • UGR (BOCW)
    • Magazine Capacity elevated to 40, up from 30

» Pistols «

  • Pistol melee assaults now require three successive hits to provoke a finisher on the goal. This is up from 3.
  • 1911 (VG)
    • ACP 18 Round Mags 
      • Magazine Capacity elevated to 24, up from 18.
      • Min Damage elevated to 24, up from 20
  • Klauser (VG)
    • Max Damage elevated to 50, up from 46
    • Mid Damage elevated to 42, up from 40
    • Min Damage elevated to 37, up from 30
  • RATT (VG)
    • Mid Damage elevated to 26, up from 22
    • Min Damage elevated to 22, up from 20
    • Neck Damage Multiplier elevated to 1.4, up from 1.2
  • Handgun Charlie (BOCW) 
    • Max Damage decreased to 35, down from 40
    • Mid Damage decreased to 29, down from 33
  • Machine Pistol (VG)
    • Max Damage elevated to twenty, up from 19
    • Mid Damage elevated to 16, up from 15
    • Min Damage elevated to 13, up from 12 
    • Significant Reduction of Base Recoil Control
    • 7.62 Gorenko 40 Round Mags 
      • Fire Rate Multiplier decreased to five%, down from 7%
      • Recoil Control penalty decreased to -18%, down from -27%
    • 8mm Nambu 20 Round Mags 
      • Recoil Control penalty decreased to -22%, down from -30%
      • Fire Rate Multiplier decreased to five%, down from 7%
    • Rapid Barrel 
      • Fire Rate Multiplier decreased to five%, down from 20%

The Machine Pistol (VG), in its earlier incarnation, was an especially tough beast to regulate successfully, usually solely used as an absolute final choice. We’ve made a big change to the kick depth and recoil sample of the Weapon and adjusted its injury profile to be a Weapon that’s now one thing to be reckoned with. 

» Launchers «

  • Panzerfaust (VG)
    • ADS Transition out time decreased to 0.48, down from 0.5
    • Base Movespeed Scale elevated to 0.8, up from 0.79
    • ADS Movement Speed Scale elevated to 0.85, up from 0.8

Attachments

  • Akimbo Perk 
    • Akimbo for Pistols now reduces injury by 10%.
  • MX Silencer
    • Bullet Velocity elevated to fifteen%, up from 10%
  • F8 Stabilizer
    • Damage Range elevated to fifteen%, up from 10%

Operators

  • Rose Skin Adjustment
    • We have made a 70% adjustment to extend the brightness of the notorious Roze outfit. With the current lighting enhancements to Caldera, it as soon as once more made her outfit out of steadiness with the remainder of the Operator choices accessible to Players. 

Just like our Weapon steadiness, we’re very acutely aware that our Operator meta performs an equally essential function within the second-to-second gameplay health so this variation was needed.

The Season Three Reloaded update could have a download dimension of roughly 5 GB for many who personal the free-to-play console model of Warzone and are at present on the newest updates.

Downloads

Warzone Update Sizes

  • PlayStation 5:
    • 5.2 GB
  • PlayStation 4:
    • 5.2 GB
  • Xbox One Series X / S:
    • 5.4 GB
  • Xbox One:
    • 5.4 GB
  • PC:
    • 5.7 GB (Warzone Only)
    • 6.6 GB (Warzone and Modern Warfare®) 
  • Note: PC customers can even want 12 GB of extra area on their exhausting drive for the patch copying course of; that is solely momentary area that’s reclaimed upon completion of the patch set up and isn’t a further download.

Remember, the Vanguard download isn’t needed if you’re solely enjoying Warzone, and vice versa.

Furthermore, for a smaller total file dimension, Players can select to uninstall/take away different knowledge packs if they’re now not wanted.