call-of-duty:-vanguard-update-removes-assault-combat-pacing,-changes-player-counts-—-full-patch-notes

Call of Duty: Vanguard update removes Assault Combat Pacing, modifications participant counts — full patch notes

Image through Activision

Sledgehammer Games is at all times tweaking Call of Duty: Vanguard, as any developer must do for an ongoing multiplayer game. Previous patches have reworked weapons to be extra balanced or engaging to make use of, and right now’s update has a dose of that too. It’s largely targeted on multiplayer companies although.

As revealed within the patch notes on Sledgehammer’s site, the largest change within the May 16 update is the elimination of the Assault Combat Pacing filter, which may beforehand be present in Quick Play and featured playlists. This ought to enhance total map rotation, as a result of regardless that it solely accounted for “5% of players” once they selected what to play, it was disproportionately affecting the remainder of multiplayer. Hand-in-hand with this are modifications to headcounts on all maps. You’ll discover a distinction in staff measurement subsequent time you soar into both Tactical or Blitz Combat Pacing.

Also included within the update are some fixes for camo challenges, particularly for the just lately added Nikita AVT assault rifle and M1916 marksman rifle. You can see the corrected necessities, together with the entire patch notes, beneath.

Call of Duty: Vanguard update removes Assault Combat Pacing, modifications participant counts — full patch notes
Image through Activision

Call of Duty: Vanguard May 16 Patch Notes

Multiplayer

Feature Update

  • Assault Combat Pacing filter faraway from Quick Play and Featured Playlists
    • This change intends to enhance range in map rotation. Although Assault Combat Pacing is the selection for simply 5% of gamers, its impression on matchmaking can’t be understated. By eradicating this selection, we intention to enhance map rotation throughout all Quick Play playlists. We will likely be monitoring your suggestions and game analytics to evaluate if this alteration has made the specified enhancements. Give it a strive, and tell us how you’re feeling. 
  • Minimum and most participant counts for Tactical and Blitz Combat Pacings have been tuned. We made these modifications to make sure that Tactical serves as a basic Call of Duty expertise and Blitz satisfies these searching for high-intensity gameplay. Details on participant counts are beneath.
Map Tactical Blitz
Berlin 6v6 14v14
Bocage 6v6 10v10
Casablanca 6v6 10v10
Castle N/A 14v14
Das Haus 6v6 N/A
Decoy 6v6 10v10
Demyansk 6v6 10v10
Desert Siege 6v6 14v14
Dome 6v6 10v10
Eagle’s Nest 6v6 10v10
Gavutu 6v6 14v14
Gondola 6v6 10v10
Hotel Royal 6v6 10v10
Mayhem 6v6 N/A
Numa Numa 6v6 10v10
Oasis 6v6 10v10
Paradise 6v6 14v14
Radar 6v6 10v10
Red Star N/A 14v14
Shipment N/A N/A
Sub Pens 6v6 10v10
Tuscan 6v6 10v10

Camo Challenges

  • Nikita AVT (Assault Rifle)
    • Corrected the necessities for a number of Camo Categories.
      • Pack Tactics: 40/80/120/160/200/240/280/320/360/400 Eliminations
      • Surgical: 5/10/15/20/25/30/35/40/45/50 Headshots
      • Predatory Ambition: 5/10/15/20/25/30/35/40/45/50 Multikills
      • Reptilian: 3/6/9/12/15/18/21/24/27/30 Bloodthirsties
  • M1916 (Marksman Rifle)
    • Corrected the necessities for a number of Camo Categories.
      • Pack Tactics: 30/60/90/120/150/180/210/240/270/300 Eliminations
      • Predatory Ambition: 5/10/15/20/25/30/35/40/45/50 Multikills
      • Reptilian: 3/6/9/12/15/18/21/24/27/30 Prone Kills
      • Wildcat: 5/10/15/20/25/30/35/40/45/50 Holding Breath Kills