Publisher- Electronic Arts
Release Date- Feb 2017
Platforms– PlayStation 4, PlayStation 3, Xbox One, Microsoft Windows, Xbox 360
As a first-person shooter, Bulletstorm focuses on combat. There are a variety of fictional firearms available, each with distinct behavior, from a pistol to a cannon that shoots a bolas weighted by grenades. Each weapon has an “alternate fire” mode which uses “charges”; for example, the assault rifle’s “charge shot” is a single volley of bullets that destroy almost everything in its path.
Much of the story and gameplay puts focus on the “energy leash”, a rope of energy projected from a device on Grayson’s left hand. The leash allows him to pull enemies towards him, activate certain devices and traps, and slam down a ball of energy that launches all nearby enemies into the air. The player can also kick enemies or run and slide into them. If an enemy is launched into the air from the whip or by being kicked/slid into, he goes into slow motion, allowing players to perform skillshots.
“Skillshot” is one of the game’s exceptional highlights in which it remunerates the player for executing rivals in the most innovative and dangerous manners conceivable. Focuses are remunerated by different activities, for example, executing adversaries in midair, utilizing natural perils or using a weapon’s particular element. The more entangled or unordinary the skillshot, the more focuses players get. Focuses are utilized as money at “dropkits” dissipated over the planet to buy guns, ammo and updates. The dropkits incorporate a shop, a skillshot agenda, and interactivity measurements.
Whether you’re pulling enemies onto a cactus with your leash or slide kicking them into a furnace, this novel approach to causing carnage will keep you experimenting way past the conclusion of its hugely enjoyable campaign. While the story, dialogue, and characters are as laughably juvenile as you may have heard, it’s the gameplay at its heart – along with the updated visuals – that ensure Bulletstorm’s well worth revisiting.
For longtime fans, Full Clip Edition doesn’t offer much to be excited about. Additions like Overkill Mode and the upgraded visuals are certainly welcome, but fundamentally, this is the same game they already played in 2011.
Excellent, most dynamic fps game i ever seen. I highly recommend it to everyone who love fps games.
Bulletstorm: Full Clip Edition System Requirements (Minimum)
- CPU: Intel Core 2 DUO / AMD Athlon X2
- CPU SPEED: Info
- RAM: 4 GB
- OS: Windows 7
- VIDEO CARD: GeForce 400 / ATI Radeon 5000
- PIXEL SHADER: 5.0
- VERTEX SHADER: 5.0
- SOUND CARD: DirectX Compatible
- FREE DISK SPACE: 20 GB
- DEDICATED VIDEO RAM: 512 MB
Source- Wikipedia, YouTube, GiantBomb