blizzard-acknowledges-nobody’s-taking-part-in-assist-in-overwatch-2,-and-that-is-an-issue

Overwatch 2 has a critical assist scarcity without delay. The position is proving fairly unpopular, with queue instances considerably shorter for these courageous sufficient to deal with babysitting two diving DPS and a tank that is in some way midway throughout the opposite aspect of the map. I have been queueing flex nearly completely, getting a task that is not assist as soon as each 20 video games or so if I am fortunate. Overwatch 2 has made me hate taking part in assist, partly fuelled by position fatigue and in addition because of it turning into much more thankless than the primary Overwatch.

Blizzard has lengthy been conscious of issues surrounding the assist position. However with queue instances struggling massively in Overwatch 2 because of the discrepancy, the developer appears to lastly be taking notice. In a developer weblog from govt producer Jared Neuss, he acknowledged that the workforce must make assist a extra fascinating alternative. 

“With the move to 5v5, we’re seeing longer queue instances than we would like for each tank and injury gamers,” Neuss mentioned. “Whereas there is not any silver bullet for this situation, the workforce has a LOT of concepts that we wish to experiment with for the upcoming seasons.”

look_at_those_queue_times_then_look_at_the_bxp from r/Overwatch

That features specializing in the assist position, and the way Blizzard “could make it extra enjoyable and rewarding to play.” Neuss says the workforce is “discussing focused assist hero reworks, game system updates, and even some role-wide adjustments to enhance assist high quality of life.” There could also be some tweaks to battle cross expertise rewards sooner or later, too. Without delay it is 500XP in your first game of the day queued at assist or flex, with each game after that rewarding 100XP. That is only one% of a stage, not a lot incentive to dive into an underappreciated position. 

There are not any particular adjustments but, however Neuss says because the workforce settles on methods to enhance the expertise it’s going to feed that data again all the way down to gamers. Extra incentive for assist roles undoubtedly looks like a good suggestion. I am not sure how bigger assist equipment reworks may gain advantage the position except they find yourself leaning into an elevated give attention to injury output. Blizzard beforehand mentioned one tactic is to easily make extra assist heroes, with it being the least populated position. However with season 2 introducing tank hero Ramattra, we’ll have to attend slightly longer for that roster to fill out.