Battlebit Remastered launched on Steam two weeks in the past and the $15, 254-player FPS has been a prime vendor on the platform ever since, outperforming a number of big-hitters and even Starfield pre-orders. Why? There is not any catch, as PCG’s Morgan Park put it, that is simply quite a lot of (excellent) game for the cash. In an age where it looks like each game’s making an attempt to nickel-and-dime you with season passes and cosmetics, that counts.

Now developer SgtOkiDoki has introduced that, within the two weeks since launch, Battlebit Remastered has offered 1,800,000 copies. That positive appears like an in a single day success nevertheless it had a protracted highway right here: Battlebit was first introduced on Steam Greenlight in December 2016, and was the primary undertaking for a collective of skilled modders.

In a brand new interview with How one can Market Your Game, SgtOkiDoki particulars the sluggish means of constructing a neighborhood across the game over time, steadily constructing the hype and setting expectations till, in January 2022, a complete bunch of streamers hopping on a pre-release model noticed its Steam wishlists skyrocketing. Earlier than launch Battlebit had over 800,000 wishlists and, since launch, has hit between 70-80,000 concurrent gamers a day.

One of many extra attention-grabbing nuggets to come back out of SgtOkiDoki’s lookback on the improvement interval was how the game had modified based mostly on viewers notion. As it’s, Battlebit is an indie FPS that strikes like Battlefield, appears like Roblox, and has sure hardcore milsim parts. However the latter was as soon as far more pronounced, till the builders realised it simply did not fairly work with the look of the entire thing.

“[Players] have an assumption about your game,” mentioned the SgtOkiDoki of older variations. “And if the screenshots don’t match the gameplay you’ve gotten an issue. Our game performed like Squad however seemed like Roblox. That was a horrible move.”

The group seemed on the path Battlebit was stepping into, and made the decision. “We needed to decide,” mentioned SgtOkiDoki. “We needed to pull again and make the game extra open for arcade. It wasn’t a call I loved, however I needed to do it. it turned out it was a great resolution.”

Not all the things’s been rosy for Battlebit: the game’s success has seen it turn into a goal for cheaters and DDOS assaults, with OkiDoki targeted on firefighting and hiring new workers to cope with this new scale. However the indie Battlefield is not going anyplace and the builders have reassured gamers they’re dedicated to the game, and including much more bang for the buck than it presently delivers, and can achieve this “whether or not or not we maintain this stage of recognition.”