At Gamescom 22, German developer Deck13 Interactive introduced its subsequent venture, Atlas Fallen. While the studio has made its identify with Soulslike video games to date (the primary Lords of the Fallen, The Surge, and The Surge 2), this new game will not be constituted of the identical ilk.

Speaking to VG247 in Cologne, Design Director Jérémy Hartvick mentioned that the game, described as a semi-open world stuffed with mysteries, ought to fairly be likened to an motion RPG like Guerrilla’s Horizon or Sony Santa Monica’s God of War.

Unlike common Soulslikes, together with Deck13’s personal The Surge, Atlas Fallen can even function three selectable difficulty ranges: Adventure Mode, Standard Mode, and Hard Mode. As such, it ought to be extra accessible than the studio’s earlier titles.

On the PlayStation Blog, Hartvick additionally described how the fight system will differ from the one seen in The Surge.

While retaining a visceral really feel in addition to sure strikes which have been core to The Surge collection, Atlas Fallen’s fight is primarily outlined by velocity and fluidity. We’ve stored concepts just like the physique half concentrating on system and the implant system, utilizing a special strategy to finest help the accentuated RPG side. We pushed every little thing a step additional within the route of superior character administration and moveset customization, so that you’ll get to strategy fight in your individual means. Game really feel is our fundamental concern on the subject of designing Atlas Fallen. We’ve let strict constraints of realism apart to deal with giving an exciting, overpowering feeling to the game. One of the chief design parts to realize that is Sand Gliding, which is how the hero will move throughout the huge world of Atlas Fallen. It’s key to the game’s excessive mobility system, and it brings wonderful velocity and verticality to the spectacular motion of combats. 

Atlas Fallen is concentrating on a Q1 2023 launch, in accordance with a slide from an investor presentation hosted by Focus Entertainment a couple of months in the past. It will probably be launched for PC and next-generation consoles.

Products talked about on this publish