Assassin’s Creed Valhalla offers a variety of story options. These stories are the essential choices you make at key points in the story and change your relationship with the characters in the game. Even if you’re not too focused on the end of the story and be happy to drop the dice, but you can consider the impact of the game, such as characters joining or leaving camp.
There are also some special options that affect Assassin’s Creed Valhalla to end in a specific way, so if you want to understand how the system works, read on.
The selection of the choices is a story can have a significant impact on the characters and interpersonal relationships of the story. There is nothing in the game that can prevent you from seeing the ending or solving the task, but your decision can take the story in a direction that you may not be satisfied with.
In the end, it’s best to pay attention to the story and move forward boldly, and make a decision based on what you think is right for you. In other words, you may not know all the consequences of your actions.
Although you know your story choice in advance, we also recommend that you manually save the game before the critical moment so that you can see it yourself. You can do this by accessing the menu and then pressing the left button on the D-Pad to bring up the “main” option of the game; Here you can find the global options and the shop, but also load and save allow you to experiment freely.
Whether it’s to see which Evior appearance you like at a specific time or to betting safely when flyting, and it also means you can test the story selection safely, both ways immediately and see the results.
Which choices affect the ending of Valhalla?
Throughout the story, you can make five specific decisions that will affect your relationship with Sigurd. If you make a negative decision on three of these five options, Sigurd will leave England in the final mission “A Brother’s Keeper”. A final choice in the final dialogue of the game: one of these options can be “negated”.
The choices are:
- In the mission “The Seas of Fate”, you can choose to transport goods from Styrbjorn to England. Leaving cargo behind can maintain your loyalty to Sigurd.
- At some point in the game (after East Anglia), you can choose to start a relationship with Randvi. You must wait for them to part so as not to affect your loyalty to Sigurd.
- In mission Blood from a Stone, you must prevent self from punching Basim and Sigurd.
- In the “Brewing Storm” mission, after defeating Dag in battle, give him his axe to prevent him from affecting your loyalty to Sigurd.
- In the “Blaame and Sail” side quest, you must support Sigurd’s judgment on the dispute between Holger and Gundrun.