all-characters-in-moonbreaker
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Any time gamers scour The Reaches for glory, they’ll want an expansive workforce of miniatures to pick out from. Moonbreaker accomplishes this by having an unlimited quantity of characters (in any other case often known as models in-game) for all various kinds of playstyles. Every unit has its place on one of many many moons and within the cultures harbored on these rotating area balls. Items are separated into three differing types: captains, crew, and executives. A roster will include 10 crew models and 1 captain. Attributable to bosses not having any playability exterior of combating in opposition to them within the PvE mode, this text is not going to be overlaying these models. Deploying models from the bridge, utilizing unit abilities, and replenishing models on the bridge from the reserve all use cinder. An in-game useful resource that the participant collects initially of each flip.

All Characters in Moonbreaker: Captain models

Captains are the proverbial king piece of the Moonbreaker chess board. Boasting probably the most distinctive and game-changing abilities, eliminating the opposing workforce’s captain is all it takes to win. The principle threat of a captain is figuring out when to take a struggle, and when to drag again earlier than it’s too late.

Astra – Methedori

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  • Tradition – Methedori
  • Assault Kind – Ranged
  • Base Injury – 1
  • Health – 20
  • Distinctive Talents:
    • Captain
    • Airborne
    • Encourage – Reinforce when Astra destroys a crew.
  • Unit Talents:
    • Increase Morale – Price: 1 Cinder
      • Completely scale back the price of a random crew unit on bridge by 2.
    • “Into the Breach!” – Price: 2 Cinder
      • Take away shocked from unit.

From the moon of Methedor, regardless that Astra is just 12 years previous she has confirmed to be a formidable foe on the battlefield. Storming the enemies along with her companion creature and long-time pal Furg, Astra brings a plethora of skills to assist her mates and develop a plan. Each of her unit skills can hand the participant a much-needed reprieve from enemy assaults.

Extilior – Methedori

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  • Tradition – Methedori
  • Assault Kind – Melee
  • Base Injury – 2
  • Health – 20
  • Distinctive Talents:
    • Captain
    • Rally – A random ally inside vary features Defend of Hope when a rival is destroyed.
  • Unit Talents:
    • Defend of Hope – Price: 1 Cinder
      • Scale back subsequent harm to unit by 1.
    • Sword of Justice – Price: 2 Cinder
      • Deal 3 harm to all models inside vary.

Extilior slices by way of their opponents with massive harm and tanky skills as well. Initially meant to be a senseless exterminator of life referred to as a ‘dying bot’, Extilior has damaged free from their shackles and gained sentience. Becoming a member of the Methedori and changing into a revered chief is simply the tip of this metal-plated iceberg. Having the biggest harm pool of any captains out the gate, Extiliors’ skills may help mitigate harm all whereas dealing a great quantity of injury again.

Zax Ja’kar – Smugglers

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  • Tradition – Smugglers
  • Assault Kind – Ranged
  • Base Injury – 2
  • Health – 20
  • Distinctive Talents:
    • Captain
    • “Again off!” – Push goal on hit.
  • Unit Talents:
    • Sleeper Mine – Price: 1 Cinder
      • Create Sleeper Mine. It takes one flip to arm
    • Gravity Nicely – Price: 2 Cinder
      • Move models in an space collectively.

The loud-mouthed flashy Zax Ja’kar is the primary smuggler captain. Hopping moon to moon doing no matter he can to swindle, steal, and shoot his solution to the following job. He values his jobs a lot that even dying received’t cease him. Zaxs’ playstyle revolves round maneuverability. Coupled together with his skills that enable gamers to create area for his or her models, Zax Ja’kar brings a variety of early and late-game promise to a roster.

All Characters in Moonbreaker: Crew models

In contrast to captains, crew models are foot troopers that assist present the principle presence on the map for a roster. Having 10 crew models per roster permits for synergies to be developed between the characters. Crew characters come outfitted with a mix of distinctive skills and/or one unit capacity.

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Aegys Protection Dome

Tradition Methedori
Deployment Price 6 Cinder
Assault Kind No Fundamental Assault
Base Injury N/A
Health 10
Distinctive Talents Power Subject – Injury to allies in vary is lowered by 1.
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Aegys Sentinel

Tradition Methedori
Deployment Price 5 Cinder
Assault Kind No fundamental assault
Base Injury N/A
Health 12
Distinctive Talents Armor,

Motionless
Unit Talents Flechette – Price: 3 Cinder

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Deal 3 harm to all models in space.
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Amplifier Bitol

Tradition Cholek
Deployment Price 4 Cinder
Assault Kind Melee
Base Injury 1
Health 5
Distinctive Talents Scouting Intel – Allies in vary have +1 assault.
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Antios, Gauntlet

Tradition Methedori
Deployment Price 1 Cinder
Assault Kind Melee
Base Injury 1
Health 6
Unit Talents Interior Power – Price: 2 Cinder

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Achieve +3 assault and firststrike this flip.
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Aria

Tradition Methedori
Deployment Price 3 Cinder
Assault Kind Ranged
Base Injury 2
Health 6
Unit Talents Stillness – Price: 2 Cinder

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Positive aspects +75% accuracy till she strikes or takes harm.
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Axl Pyro

Tradition Smugglers
Deployment Price 3 Cinder
Assault Kind No fundamental assault
Base Injury N/A
Health 6
Unit Talents Hearth Flamer – Price: 1 Cinder

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Deal 2 harm to all models in space and burn them.
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Beatris, Enforcer

Tradition Methedori
Deployment Price 2 Cinder
Assault Kind Melee
Base Injury 2
Health 7
Distinctive Talents Gradual,

Armor – When it assaults, it damages all models in a line behind goal.
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Blindsider Eztli

Tradition Cholek
Deployment Price 2 Cinder
Assault Kind Melee
Base Injury 2
Health 6
Distinctive Talents Cornered – Achieve +2 assault and Quick when you don’t have any Cinder.
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Damaged Vengeance

Tradition Smugglers
Deployment Price 4 Cinder
Assault Kind Ranged
Base Injury 3
Health 7
Distinctive Talents Revenge – Instantly assault any Crew that damages Damaged Vengeance.
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Chuck & Co.

Tradition Smugglers
Deployment Price 4 Cinder
Assault Kind Melee
Base Injury 2
Health 8
Distinctive Talents Armor
Unit Talents Toss It – Price: 1 Cinder

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Throw unit and deal 1 harm to it.
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Crankbait

Tradition Smugglers
Deployment Price 3 Cinder
Assault Kind Melee
Base Injury 1
Health 9
Distinctive Talents Quick
Unit Talents Grappling Chain – Price: 1 Cinder

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Move unit in the direction of Crankbait.
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Crosshair

Tradition Smugglers
Deployment Price 4 Cinder
Assault Kind Ranged
Base Injury 3
Health 8
Distinctive Talents Good Purpose – Assaults will all the time crit if she was in play and her goal didn’t move final flip.
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Deadeye

Tradition Smugglers
Deployment Price 2 Cinder
Assault Kind Ranged
Base Injury 2
Health 6
Unit Talents Launch Ozos – Price: 1 Cinder

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Give ranged ally +40% accuracy for two turns.
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Detonia

Tradition Methedori
Deployment Price 2 Cinder
Assault Kind No fundamental assault
Base Injury N/A
Health 8
Unit Talents Lob Explosive – Price: 2 Cinder

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Deal 2 harm to all models in space.
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Drumdancer Tlalli

Tradition Cholek
Deployment Price 1 Cinder
Assault Kind Melee
Base Injury 2
Health 5
Unit Talents Battle Frenzy – Price: 2 Cinder

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Give melee unit Pummel for a flip.
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Fatetwister Tantun

Tradition Cholek
Deployment Price 2 Cinder
Assault Kind No fundamental assault
Base Injury N/A
Health 5
Unit Talents Season of the Hunt – Price: 1 Cinder

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Ally’s subsequent assault all the time hits OR rival’s subsequent assault all the time misses.
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Florio, Lancer

Tradition Methedori
Deployment Price 5 Cinder
Assault Kind No fundamental assault
Base Injury N/A
Health 8
Distinctive Talents Gradual
Unit Talents Bombard – Price: 4 Cinder

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Deal 3 harm to all models in space.
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Furia

Tradition Methedori
Deployment Price 5 Cinder
Assault Kind Ranged
Base Injury 2
Health 8
Distinctive Talents Energy Up – If Furia didn’t assault in a flip, take 1 harm and achieve +3 assault for the following assault solely.
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Jailbreak

Tradition Smugglers
Deployment Price 4 Cinder
Assault Kind Melee
Base Injury 2
Health 8
Distinctive Talents Airborne,

Lock-Up – Touching rivals are immobilized.
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Maximus

Tradition Methedori
Deployment Price 1 Cinder
Assault Kind Ranged
Base Injury 1
Health 6
Distinctive Talents Rapidfire,

Fleet Floated – At any time when Maximus damages goal, refresh its move.
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Micoani Thicket

Tradition Cholek
Deployment Price 6 Cinder
Assault Kind Melee
Base Injury 2
Health 10
Distinctive Talents Poison,

Gradual
Unit Talents Entice Prey – Price: 2 Cinder

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Move unit in the direction of Micoani Thicket.
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Necahual

Tradition Cholek
Deployment Price 4 Cinder
Assault Kind No fundamental assault
Base Injury N/A
Health 7
Distinctive Talents Quick
Unit Talents Evacuate – Price: 2 Cinder

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Return ally to bridge and absolutely restore it.
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Novian Bulwark

Tradition Methedori
Deployment Price 6 Cinder
Assault Kind Ranged
Base Injury 4
Health 10
Distinctive Talents Armor,

Entrench – When Novian Bulwark assaults, it completely features +25% accuracy and motionless.
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Peacemaker Balam

Tradition Cholek
Deployment Price 4 Cinder
Assault Kind No fundamental assault
Base Injury N/A
Health 5
Unit Talents Sporepuff – Price: 2 Cinder

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Stun rival crew for a flip
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Quetzalli

Tradition Cholek
Deployment Price 5 Cinder
Assault Kind No fundamental assault
Base Injury N/A
Health 10
Distinctive Talents At any time when an ally in vary has depleted motion, refresh it (5 time whole in a flip).
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Rickety Backfire

Tradition Smugglers
Deployment Price 2 Cinder
Assault Kind Ranged
Base Injury 3
Health 5
Distinctive Talents Airborne,

Deferred Upkeep – When it assaults, has a 70% probability to additionally harm itself and all models in vary.
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Savria, Safeguard

Tradition Methedori
Deployment Price 4 Cinder
Assault Kind Melee
Base Injury 2
Health 8
Unit Talents Defend Barrier – Price: 2 Cinder

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Scale back subsequent harm to unit to zero.
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Shrapnel

Tradition Smugglers
Deployment Price 4 Cinder
Assault Kind Ranged
Base Injury 2
Health 9
Distinctive Talents Shotgun – Can solely assault models in vary. Goal all close by models when attacking.
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Snareling

Tradition Smugglers
Deployment Price 3 Cinder
Assault Kind Ranged
Base Injury 1
Health 7
Distinctive Talents Sticky Mucus – When Snareling hits, immobilize goal for a flip.
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Stichy McPatchy

Tradition Smugglers
Deployment Price 2 Cinder
Assault Kind Melee
Base Injury 1
Health 7
Unit Talents Nutrient Syringe – Price: 2 Cinder

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Restore 3 health to unit.
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Switchback

Tradition Smugglers
Deployment Price 5 Cinder
Assault Kind Ranged
Base Injury 3
Health 8
Distinctive Talents Quick
Unit Talents Swap it up – Price: 2 Cinder

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Achieve Rapidfire and gradual for two turns.
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Taria, Arsenal

Tradition Methedori
Deployment Price 2 Cinder
Assault Kind Ranged
Base Injury 2
Health 5
Unit Talents Seize Initiative – Price: 2 Cinder

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Give ranged unit Rapidfire for a flip.
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Tipu

Tradition Cholek
Deployment Price 4 Cinder
Assault Kind Melee
Base Injury 3
Health 7
Distinctive Talents Digest – At any time when Tipu hits, completely achieve +1 assault and +1 health.
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Tona Mystic Metzli

Tradition Cholek
Deployment Price 5 Cinder
Assault Kind No fundamental assault
Base Injury N/A
Health 6
Distinctive Talents Reward Cinder – At flip finish, restore 1 health to your Captain for every unspent Cinder.
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Torian, Guradian

Tradition Methedori
Deployment Price 4 Cinder
Assault Kind Melee
Base Injury 3
Health 9
Distinctive Talents Intercept – Torian, Guardian and the closest ally in vary are 50% more durable to hit.
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Toxoid

Tradition Smugglers
Deployment Price 3 Cinder
Assault Kind Melee
Base Injury 1
Health 5
Distinctive Talents Airborne,

Poison,

Restores 1 heal on the finish of its flip
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Ursix Nectarvine

Tradition Cholek
Deployment Price 4 Cinder
Assault Kind No fundamental assault
Base Injury N/A
Health 8
Distinctive Talents Motionless,

Therapeutic Bloom – Restore 2 health to allies in vary each flip.
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Ursix Scattervine

Tradition Cholek
Deployment Price 2 Cinder
Assault Kind Melee
Base Injury 2
Health 2
Distinctive Talents Gradual,

Cost
Unit Talents Development – Price: 2 Cinder

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Create Ursix Scattervine

The probabilities (very like this listing) are ever-expanding due to Unknown Worlds persevering with to update the game post-early entry launch. As reported by EuroGamer, builders Unknown Worlds have plans to launch new crew and captain models each 4 months. This not solely helps promote the potential longevity of the game but in addition will increase range in rosters. One can hope that new maps and relics shall be included in a few of these updates as effectively.