Age of Empires 2 Definitive Version was launched in 2019, and is as devoted a remaster of 1999’s Age of Empires 2 as you will get: To the extent it shares lots of the unique game’s beloved bugs and foibles. One which lay dormant for the longest time, nevertheless, was solely found after a match final yr. The excellently named Walhalla featured a game through which a participant’s monk goes to return a relic to a monastery and, as he does so, keels over and dies.

Nicely, that does not appear very godly. What’s going on right here, and is defined extraordinarily nicely within the beneath video, is actually a rounding error. A monk with a relic and a monk with no relic are in truth two completely different models and, when a monk picks up or drops the relic, the game switches between them and the unit’s hit factors are recalculated.

For many who need to get into the maths it is extra totally defined right here, however what it comes all the way down to is the game switching from a unit with 1/55HP and recalculating the 1HP as 0.999999HP, that being rounded all the way down to 0/55HP, and your monk going to fulfill their maker.

Thus the most recent Age of Empires 2 patch notes include an all-timer:

“Aztec Monks with 1/55 HP now not die when choosing up or placing down a relic.”

Amazingly sufficient, monk relic bugs are nearly their very own class in Age of Empires 2, so this is not even the one repair to amusing / annoying behaviour involving them. Different monk relic fixes embody:

  • Monks and Clergymen with relics don’t drop relics anymore when tasked to a full Monastery. As an alternative, “the constructing is full” message seems
  • Shift Queue now works correctly for a gaggle of monks choosing a relic.
  • Monks can now not conceal inside/behind a relic and turn into unreachable by enemy melee models.
  • Relics can now not be dropped to the opposite facet of a wall when the monk carries the relic near the wall.

I do love the concept of a monk hiding in their very own relic from a confused military of foot troopers, huge Strong Snake vibes.

OK, it is the foolish stuff with this patch that caught my eye. But it surely needs to be stated that this is among the largest balancing patches the game has had, and provides a brand new expertise amongst dozens of normal and particular modifications to models, reworks of different models, and all within the intention of making ready for the yet-undetailed Return of Rome growth. It even provides an choice to have “small timber” in-game, which was one of many game’s hottest mods only for the sake of the added readability when manoeuvring. We are able to have a good-natured chuckle in regards to the bugs, however wow does Age of Empires 2 have some legs on it.