
Spanish developer Piccolo Studio introduced its subsequent venture at The Game Awards tonight, a surreal adventure-platformer known as After Us that units gamers on a quest to avoid wasting the souls of extinct animals as Gaia, the Spirit of Life.
The final of the animals on Earth are useless, and all that continues to be are their souls, preserved of their vessels by the final of the life pressure of The Mom. As Gaia, you will glide, bounce, and sprint as you discover landscapes devastated by the conflict of people and nature, evading traps, clearing the oil that consumes the world, and setting souls free.
“From dying forests to the guts of crumbling cities, by means of the dry seabed and polluted skies, every setting will provide new challenges for Gaia to face and can current her totally different variations of the Devourers’ wake of destruction as she spreads life and wonder on her path,” Piccolo Studio stated. “After Us presents a somber take a look at a world decimated by human influence. As you guide Gaia’s mild by means of it and uncover the causes behind the destruction, you’ll study the destiny of the Devourers as brokers of extinction, but in addition brokers of progress, love, and hope.”
This clearly is not going to be probably the most light-hearted videogame of all time, however After Us appears very fairly—in a darkish, grim, and really creepy approach—and Piccolo’s earlier game, Come up: A Easy Story—”an emotional journey of shedding the love of 1’s life”—could be very well-regarded, with an combination rating of 79 on Metacritic and “very optimistic” consumer rating on Steam. I additionally really feel like there’s slightly little bit of thematic consistency in there too—tragedy, loss, the inherent cruelty of life—however you do not wish to learn an excessive amount of into this stuff, particularly throughout simply two video games.
After Us is being printed by Non-public Division and slated to launch in spring 2023 for PC, Xbox Sequence X and S, and PlayStation 5.