Acclaimed indie colony/existence sim Dwarf Fortress launched on Steam on December 6, and it is since been having a little bit of a second.

Different game builders gushed about Dwarf Fortress and its affect on launch day. Somebody on the Steam boards requested if all of the individuals reviewing the game on Steam moments after launch had been “enjoying free DF for 25 years and simply ready for a chance to pay $30?” Thus far, the 237 web page thread is sort of fully individuals answering “Sure.” Writer Kitfox Video games tweeted that Dwarf Fortress had blown previous their predicted two-month gross sales determine in lower than 24 hours. Now six days later, Dwarf Fortress has bought round 300,000 copies, developer Tarn Adams mentioned in an interview with PC Gamer.

“Tanya [Short of Kitfox Games] posted that it bought 160,000 the primary day, and we’re about double that now,” Adams mentioned.

Adams and his brother, Zach, who’ve been creating Dwarf Fortress collectively for the reason that early 2000s, had been remarkably calm in regards to the game’s success on Steam thus far—even nearly every week after launch, the diploma of success won’t have fairly sunk in. 

Based mostly on some extraordinarily fundamental math, 300,000 copies of Dwarf Fortress bought equals $9 million in gross sales. Subtract Valve’s 30% reduce and you’ve got $6 million to be cut up between the Adams brothers and Kitfox and new contributors, just like the artists and composer who labored on the Steam launch. Regional pricing makes that determine fuzzier, after all, and the Adams’ did not discuss their publishing cut up. However with Dwarf Fortress nonetheless amongst Steam’s prime sellers, the 2 should have tens of millions coming their manner.

“It is only a ton of cash, nevertheless it’s additionally for 20 years,” Tarn Adams mentioned. “So if you divide that by 20, you are type of again down into regular tech wage vary. Which remains to be fairly excessive, clearly.” 

“We discovered a foolproof manner of saving our cash, which was to not promote something for 20 years after which drop all of it,” Zach deadpanned. 

In 2019 the brothers introduced plans for the Steam model of Dwarf Fortress as a manner to assist them afford healthcare; a part of that announcement was a promise to followers that they’d deal with themselves. They’re going to have to determine precisely what which means when Steam’s first payout arrives in February and so they develop into millionaires.

“That’s an inevitability, it appears,” Tarn mentioned. “I will have to remodel… my, uh, entire life, determine what the heck’s occurring there. I do not actually have any concepts or plans immediately. I’ve simply been enthusiastic about dwarf stuff.” 

“My spouse has plans,” Zach mentioned. “We reside in a tiny little home, so shopping for a brand new home, that is a serious objective.”

Subsequent yr’s first massive drawback, then, in between engaged on Dwarf Fortress updates, might be discovering an accountant. However Tarn mentioned that the cash the Steam model brings in will even have to final.

“We do not have plans to promote Dwarf Fortress 2 or no matter in 5 years, right? It is simply the identical game. So this tail off this game, for nevertheless lengthy it goes, that is it. We have now to be accountable with what we have got, now, for the remainder of our lives actually.” 

If there’s any game that exemplifies a protracted tail, although, it is Dwarf Fortress. Six days after launch, it is cracked one million wishlists, and the Adams brothers have years—a long time—of options so as to add that can, I feel, preserve the game related and interesting for the remainder of their lives. There is a monumentally complicated magic and fable system in Dwarf Fortress’s future, enhancements to armies and sieges, rebuilding Dwarf Fortress’s complete conception of civilizations, and overhauling its financial programs.

After which, in the end, after that decade (at the least) of labor is over: Boats. 

“Boats are the prize for the economic system, ” Tarn mentioned. “Lastly.”