add-the-final-of-us-half-1-to-the-listing-of-dangerous-pc-ports

The Final of Us Half 1 is not resistant to the shader plague that causes many PC video games to stutter and crash.

Sony’s newest PC port chugs on all kinds of {hardware}, whatever the game’s modest system necessities. Gamers report stuttering, body fee inconsistency, and frequent crashes.

The basis of the issues appear to be from the game’s shader compiling, which has change into a typical challenge with PC video games over the previous few years. Your graphics card has to do some preliminary processing earlier than the world is rendered appropriately, and it must be performed in preparation for each scene within the game at the very least as soon as. In some instances, builders can pre-compile shaders so you do not have to if you begin the game, however it’s not a typical follow.

The Final of Us Half 1 enables you to soar right into the game and have the shaders compile within the background, however it warns you about efficiency points. I selected to play the game instantly and the shader progress solely hit 40% within the 10 minutes I performed earlier than it crashed. Once I relaunched it, the progress had jumped to 80%. It is value noting that my PC has an Nvidia RTX 3080 Ti, an Intel Core i9 12900K, and 32GB of RAM—greater than sufficient to run a game like this on modest settings with DLSS on.

An early cutscene in the course of the game’s intro sequence requested me to attend, presumably to load the shaders for the following sequence. In any other case, it ran effective till Joel and Tess took their first steps out into the overgrown metropolis. Gamers with all kinds of {hardware} setups—from Nvidia 4090s to 2070s—on the game’s subreddit and Steam boards report that the stuttering and crashing proceed till the shaders end compiling.

The Final of Us Half 1 PC efficiency – Please Wait”

The Final of Us Half 1 PC – Crash”

On Steam, the game has over 1,400 opinions which can be “largely destructive.” Lots of them criticize how lengthy it takes to compile the shaders, the variety of crashes, and what number of system sources it eats up even when it is completed. Steam consumer Bänjah’s destructive assessment merely reads: “The Crash of Us™ Half I.”

The PC model was co-developed by Naughty Canine and Iron Galaxy, the identical studio that just lately introduced the Uncharted: Legacy of Thieves Assortment PC. It is unclear how a lot work Naughty Canine did on the PC model itself, however it mentioned, “Sharing our tales and experiences on PS5 in addition to PC is one thing that Naughty Canine has embraced and can proceed to assist moving ahead,” in a weblog submit at this time, suggesting it will likely be part of future PC ports.

Uncharted, Iron Galaxy’s final PC port, has a restricted set of graphics choices, however, aside from some stuttering at launch, appears to run nicely for most individuals. The final Sony PC port, Returnal, was developed by Climax Studios, and 2021’s God of Warfare PC model was performed by Jetpack Interactive.

Sony hasn’t commented on the port’s efficiency or if it plans on releasing a patch quickly. 

The large success of The Final of Us adaptation on HBO has virtually actually satisfied lots of people to lastly give the game a attempt, however till it runs correctly, you may be higher off beginning a rewatch as a substitute.