It is official: Cities: Skylines 2 is coming in 2023. Paradox Interactive and Colossal Order introduced at this time that they are bringing us a sequel to 2015’s Cities: Skylines, and promise it’s going to be the “most life like metropolis simulation ever created.”
We do not have a ton of details about Cities: Skylines 2 but—no particular launch date has been introduced, and the trailer was completely cinematic. When Paradox Interactive says Cities: Skylines 2 is “revolutionary” and options “cities that come to life like by no means earlier than,” we do not actually know what meaning.
The trailer exhibits the seasons altering, which is new and thrilling, and possibly—possibly—hints at precise reflections on shiny skyscrapers as a substitute of simply generic reflection textures, which might be cool. There may additionally be extra elaborate development animations for buildings, however it’s laborious to inform what’s purely cinematic within the trailer and what’s going to truly be within the game.
I am certain we’ll discover out extra within the coming months. Till we do, right here are some things I might wish to see in Cities: Skylines 2.
Seasons which are extra than simply visible
One of many few issues we are able to actually glean from the cinematic trailer is that there shall be precise seasons in Cities: Skylines 2, which is improbable. We received a winter season within the unique game as a part of the Snowfall growth, however that actually simply supplied maps and themes that trapped you in perpetual winter, quite than an actual cycle of seasons for our cities.
I am hoping the brand new seasons will not simply present a pleasant visible when it comes to leaves altering colours and snow falling within the metropolis after which melting, however actual metropolis administration points that come up as the results of a climate cycle. Budgeting and automobiles for clearing snow from roads (and which roads to prioritize), altering highway circumstances (in my real-life metropolis the roads require plenty of restore after months of rain), energy infrastructure points introduced on by extra heating within the winter or extra cooling in the summertime, modifications to tourism ranges relying on the time of yr, and different challenges that end result from seasonal modifications could be nice. I am not asking for survival game-levels of points introduced on by the chilly, however just a few temperature and weather-related programs could be enjoyable to wrestle with.
A procedural map generator
Now and again I am going to take a dive into the Steam Workshop to search for a brand new Skylines map to construct on, and there are actually 1000’s to select from due to modders and mapmakers. And, if I weren’t so lazy, I may simply go forward and design my very own.
However there is a sure pleasure in utilizing procedural technology to shortly create a totally new, distinctive map, and I might love to have the ability to try this in Cities: Skylines 2. Let me choose from some choices, play with just a few sliders, set just a few parameters, after which click on a button to look at a large map get shortly generated only for me. If I do not prefer it, I can preserve regenerating it, and as soon as I am completely satisfied I may simply soar in and begin constructing.
New sorts of zoning
I am gonna set free an extended, gusty sigh if Cities: Skylines 2 has the identical zoning choices it has within the unique: residential, industrial, workplace, and industrial. I really feel like there are extra inventive choices on the market. I used to dwell in a second flooring condominium above some retail outlets: I might like to see one thing like that within the type of mixed-use zoning in Skylines 2. Loads of high-rise towers have industrial house on the decrease flooring, plus places of work and even residences and penthouses above.
Industrial zoning as a catch-all for each kind of manufacturing unit feels a bit primary at this level, so I might like to see extra inventive choices there (even when I can not consider what they’d be, particularly). After I’m drawing my grids in Cities: Skylines 2, I am hopeful there shall be extra than simply these green, blue, and yellow choices to select from.
Modular or dynamic buildings
I used to be at all times a bit bummed to create a beautiful little neighborhood on a Skylines map, then instantly understand I nonetheless wanted a police station, fireplace division, or different service constructing. It is easy sufficient to unravel: simply slam one in someplace on the road, usually by deleting just a few homes at the price of a quick handful of frowny faces from the displaced residents.
However obliterating somebody’s home so as to add an elementary college or hospital is not significantly life like, and the truth that these buildings are at all times the identical measurement and form means there was no solution to match them into an current neighborhood extra organically. Having service buildings be modular, or having the ability to dynamically match them into a good house or unusually formed empty lot could be a way more satisfying method so as to add them to a crowded neighborhood.
Do not promote us the identical DLC another time
Cities: Skylines has launched near 50 items of DLC since 2015, and excluding gross sales and specials they’re going to run you over $300 to gather all of them. I count on Cities: Skylines 2 to proceed the development of frequently releasing DLC (in any case, that is Paradox we’re speaking about) however it’s gonna be fairly tough to should pay for a growth for Cities: Skylines 2 that comes with main options I’ve already purchased in an earlier growth for the unique game.
As an illustration, I do not wish to have to purchase one other Pure Disasters pack or one other After Darkish DLC for the sequel. I hope the transportation hubs discovered within the Mass Transit growth and the eco-friendly constructing choices in Green Cities are within the base game too. I am certain there shall be neighborhood packs and different add-ons and expansions after launch, and I am effective with that. But it surely’s gonna be irritating in the event that they’re extraordinarily much like the expansions for the primary game.
A web based part, possibly
I do know, it is bizarre to ask for the very function that introduced down EA’s SimCity in 2013, however I do not suppose I am alone in wanting some kind of multiplayer part in Cities: Skylines 2—supplied it is elective for gamers. Offline singleplayer is a should (and I am fairly certain we’ll get that, contemplating how a lot backlash there may be once we do not) however some kind of multiplayer part could be welcome, too.
Whereas I am principally a singleplayer kind of man myself, it will be cool to construct a metropolis that exists in some form of on-line house alongside my pals’ cities. It would be enjoyable to create highways and transport programs between cities, arrange commerce, and even hop into a primary or third-person view and drive down the turnpike to go to another person’s metropolis.
Failing that, I might most likely be simply as completely satisfied if I may join my very own cities with one another. If I constructed a coastal metropolis with a bustling port, I may then construct an inland metropolis and arrange provide chains between them—and possibly even tourism, too, where I may see the residents from one in every of my cities take a trip in one other. Any method for my particular person cities to not really feel like they exist in a vacuum could be nice in Cities: Skylines 2.