Image through 100 Thieves
Gaming group and life-style model 100 Thieves introduced on Wednesday that it’ll develop its first-ever online game. The game, codenamed “Project X,” will likely be developed with the assistance of business veteran Pete Hawley, who has beforehand labored on video games like Fable, Killzone, Burnout, and LittleBigPlanet.
Not a lot else was revealed in regards to the game itself, however in a nine-minute video asserting the game, CEO Matthew “Nadeshot” Haag and COO/President John Robinson defined that the corporate would search to collaborate with 100 Thieves’ creators, skilled gamers, and group members all through improvement.
“We’re gonna make a game with our creators, […] with our pros, and […] with you, our community,” stated Robinson. “We think that’s a different way of making a video game than anyone’s ever made one before, [and] we think by doing it this way, we have a really good chance of succeeding.”
Nadeshot echoed comparable sentiments. The Call of Duty streamer and 100 Thieves co-founder said that the venture was partially born out of his need to see online game improvement each develop into a extra clear course of, in addition to incorporate participant suggestions extra all through improvement.
The game itself seems to be a methods off, as no launch date or window was given. Additionally, Robinson said that the game was on “day [one]” of improvement and that the corporate was actively recruiting builders. However, Robinson did say that the corporate would supply “regular updates” on improvement through the game’s Twitter web page.
100 Thieves’ purpose of collaboratively constructing a game with enter from its group appears to reflect the event philosophy behind Herschel “Dr. DisRespect” Beahm’s in-development game, Midnight Society. Dr. DisRespect beforehand said that his game would embrace the “Day Zero Community” — an initiative to incorporate gamers within the improvement course of on the earliest level potential.
However, the event of Midnight Society has seemingly not been the smoothest. Last week, former Midnight Society developer Ryan Mitchell described the studio’s management as abusive, which in the end drove him to go away the venture totally.